- Posts: 113
- Thank you received: 15
- Home
- Forum
- The Boardgame
- News
- Tournaments
- MT02 Results
MT02 Results
9 months 3 weeks ago - 6 months 1 week ago #346
by Mark McG
wise and full of devices
MT02 Results was created by Mark McG
wise and full of devices
Last edit: 6 months 1 week ago by Mark McG.
Please Log in or Create an account to join the conversation.
9 months 2 weeks ago - 9 months 2 weeks ago #351
by Mark McG
wise and full of devices
Replied by Mark McG on topic MT02 Results
Round 2
Mark McG (Huns): 7 banners 15 blocks lost
Greg O (Romans): 3 banners, 35 blocks lost
After some initial maneuvering and archery, Greg made a move up the centre. He then onslaughted on his centre-left, which went rather badly because he couldn't hit! the Hunnic riposte was a good deal more effective, followed up by a Mounted charge which pushed the score up to 5-1 in the Huns favour, including the death of Aetius.
A Roman charge on the right started badly with the Auxilia support being slaughtered (6-1), and the Heavy cavalry losing 3 out of 4 blocks to a First Strike. There attack was pretty poor, just 1 hit, but a leader check killed ATTILA on a double leader, and the LBC attack on the remaining 2 blocks of HBC also rolled double LDR.. some pretty strange dice this match. (6-3)The Gepid cavalry then tidied up in the centre for the win.Good to get back into Medieval. I really like the Command cards in this game, but need more play to get the best from them. I also find the predominately foot games more interesting than the cavalry charge games.
Mark McG (Huns): 7 banners 15 blocks lost
Greg O (Romans): 3 banners, 35 blocks lost
After some initial maneuvering and archery, Greg made a move up the centre. He then onslaughted on his centre-left, which went rather badly because he couldn't hit! the Hunnic riposte was a good deal more effective, followed up by a Mounted charge which pushed the score up to 5-1 in the Huns favour, including the death of Aetius.
A Roman charge on the right started badly with the Auxilia support being slaughtered (6-1), and the Heavy cavalry losing 3 out of 4 blocks to a First Strike. There attack was pretty poor, just 1 hit, but a leader check killed ATTILA on a double leader, and the LBC attack on the remaining 2 blocks of HBC also rolled double LDR.. some pretty strange dice this match. (6-3)The Gepid cavalry then tidied up in the centre for the win.Good to get back into Medieval. I really like the Command cards in this game, but need more play to get the best from them. I also find the predominately foot games more interesting than the cavalry charge games.
wise and full of devices
Attachments:
Last edit: 9 months 2 weeks ago by Mark McG. Reason: adding logfile
Please Log in or Create an account to join the conversation.
9 months 2 weeks ago #352
by Mark McG
wise and full of devices
Replied by Mark McG on topic MT02 Results
I've played both the Catataunian Fields scenarios, lost the Right 3-7 and won the left 7-3.. so a 10-10 collective result!
wise and full of devices
Please Log in or Create an account to join the conversation.
9 months 2 weeks ago - 9 months 2 weeks ago #353
by Mark McG
wise and full of devices
Replied by Mark McG on topic MT02 Results
Round 4 - VV01 Marcianopolis (377 AD)
Mark McG (Goths): 5 banners 5 blocks lost
Mike, scipio1zama (Romans): 1 banners, 24 blocks lost
the Romans seem quite hapless in this one, a punching bag of the Goths. 3 Command cards just isn't enough in my view.
The initial turns were spent slaughtering the Roman Light cavalry, which was perhaps overly aggressive.
Thence followed turns of maneuver as the Gothic warriors moved into position and the Gothic cavalry nibbled at the edges. The Roman danced this way and that, but just don't have the speed to close and trap the Goths. The Goths had the cards telling them it was time to go up the centre, and in a burst of Warrior fury, they set upon the Roman centre, where they suffered their only loss.
The 5 to 1 ratio in both banner and block losses pretty much sums up the balance in this one. The Romans are in for a hammering.
Mark McG (Goths): 5 banners 5 blocks lost
Mike, scipio1zama (Romans): 1 banners, 24 blocks lost
the Romans seem quite hapless in this one, a punching bag of the Goths. 3 Command cards just isn't enough in my view.
The initial turns were spent slaughtering the Roman Light cavalry, which was perhaps overly aggressive.
Thence followed turns of maneuver as the Gothic warriors moved into position and the Gothic cavalry nibbled at the edges. The Roman danced this way and that, but just don't have the speed to close and trap the Goths. The Goths had the cards telling them it was time to go up the centre, and in a burst of Warrior fury, they set upon the Roman centre, where they suffered their only loss.
The 5 to 1 ratio in both banner and block losses pretty much sums up the balance in this one. The Romans are in for a hammering.
wise and full of devices
Attachments:
Last edit: 9 months 2 weeks ago by Mark McG. Reason: adding logfile
Please Log in or Create an account to join the conversation.
9 months 1 week ago - 9 months 1 week ago #354
by Travis
Replied by Travis on topic MT02 Results
Round 2 - CCM 003 Catalaunian Fields, Roman Left
EZPickins (Huns): 2 banners 32 blocks lost
Travis (Romans): 7 banners, 15 blocks lost
Things did not look good for the Romans early on, as ranged attacks from the Hunnic invaders were fierce and deadly, weakening some units and eliminating a leader. But the game took a major turn when Roman cards allowed a general advance on the center, and the Hunnic dice failed to collect the hits needed on a well-planned counterattack. Roman heavy units were able to survive and close with the now-exposed Hunnic right flank, as dice-related fortune continued to favor the Romans throughout the final turns.
EZPickins (Huns): 2 banners 32 blocks lost
Travis (Romans): 7 banners, 15 blocks lost
Things did not look good for the Romans early on, as ranged attacks from the Hunnic invaders were fierce and deadly, weakening some units and eliminating a leader. But the game took a major turn when Roman cards allowed a general advance on the center, and the Hunnic dice failed to collect the hits needed on a well-planned counterattack. Roman heavy units were able to survive and close with the now-exposed Hunnic right flank, as dice-related fortune continued to favor the Romans throughout the final turns.
Last edit: 9 months 1 week ago by Travis. Reason: incorrect battle name
Please Log in or Create an account to join the conversation.
9 months 1 week ago #355
by Travis
Replied by Travis on topic MT02 Results
Round 6 - VV 03 Adrianople
MichalK (Goths): 6 banners 27 blocks lost
Travis (Romans): 7 banners, 24 blocks lost
A great game against a fantastic opponent who deserved to win. Romans were able to slice in and eliminate the two exposed LI on the first turn with lucky rolls, and the Gothic cavalry arrived immediately afterward. After some back and forth cavalry movement, the Romans were able to successfully screen the heavy cavalry units with lights, and exchanged two sacrificial light lambs for the two HC Goth units for a 4-2 lead. Aggressive movements by the Goths were countered by good Roman dice for a 6-5 Roman lead, and set up a climactic Gothic infantry assault on the center, where the final banner was scored by the Romans on a 4-hit HI BB roll. Great game!
MichalK (Goths): 6 banners 27 blocks lost
Travis (Romans): 7 banners, 24 blocks lost
A great game against a fantastic opponent who deserved to win. Romans were able to slice in and eliminate the two exposed LI on the first turn with lucky rolls, and the Gothic cavalry arrived immediately afterward. After some back and forth cavalry movement, the Romans were able to successfully screen the heavy cavalry units with lights, and exchanged two sacrificial light lambs for the two HC Goth units for a 4-2 lead. Aggressive movements by the Goths were countered by good Roman dice for a 6-5 Roman lead, and set up a climactic Gothic infantry assault on the center, where the final banner was scored by the Romans on a 4-hit HI BB roll. Great game!
Please Log in or Create an account to join the conversation.
Time to create page: 10.923 seconds