MT02 Results

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1 week 14 hours ago #346 by Mark McG
MT02 Results was created by Mark McG
MT02 Ancients & Medieval Tournament
For the draw
RESULTS
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MT02 Results

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3 days 14 hours ago - 3 days 11 hours ago #351 by Mark McG
Replied by Mark McG on topic MT02 Results
Round 2
Mark McG (Huns): 7 banners 15 blocks lost
Greg O (Romans): 3 banners, 35 blocks lost

After some initial maneuvering and archery, Greg made a move up the centre. He then onslaughted on his centre-left, which went rather badly because he couldn't hit! the Hunnic riposte was a good deal more effective, followed up by a Mounted charge which pushed the score up to 5-1 in the Huns favour, including the death of Aetius.

A Roman charge on the right started badly with the Auxilia support being slaughtered (6-1), and the Heavy cavalry losing 3 out of 4 blocks to a First Strike. There attack was pretty poor, just 1 hit, but a leader check killed ATTILA on a double leader, and the LBC attack on the remaining 2 blocks of HBC also rolled double LDR.. some pretty strange dice this match. (6-3)The Gepid cavalry then tidied up in the centre for the win.Good to get back into Medieval. I really like the Command cards in this game, but need more play to get the best from them. I also find the predominately foot games more interesting than the cavalry charge games.

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3 days 11 hours ago #352 by Mark McG
Replied by Mark McG on topic MT02 Results
I've played both the Catataunian Fields scenarios, lost the Right 3-7 and won the left 7-3.. so a 10-10 collective result!

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1 day 16 hours ago - 1 day 16 hours ago #353 by Mark McG
Replied by Mark McG on topic MT02 Results
Round 4 - VV01 Marcianopolis (377 AD)
Mark McG (Goths): 5 banners 5 blocks lost
Mike, scipio1zama (Romans): 1 banners, 24 blocks lost

the Romans seem quite hapless in this one, a punching bag of the Goths. 3 Command cards just isn't enough in my view.

The initial turns were spent slaughtering the Roman Light cavalry, which was perhaps overly aggressive.

Thence followed turns of maneuver as the Gothic warriors moved into position and the Gothic cavalry nibbled at the edges. The Roman danced this way and that, but just don't have the speed to close and trap the Goths. The Goths had the cards telling them it was time to go up the centre, and in a burst of Warrior fury, they set upon the Roman centre, where they suffered their only loss.

The 5 to 1 ratio in both banner and block losses pretty much sums up the balance in this one. The Romans are in for a hammering.

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