The Greek and Eastern Kingdom armies contain light bow cavalry units, and the Greek army has a camel unit. These new unit types are included on the Reference Sheet (along with light war machines and light chariots—unit types not used in this expansion).


Light Bow Cavalry  Light Bow Cavalry Light Bow Cavalry

Unit Class: Light (green circle)
Movement: Light bow cavalry units may move one, two, three, or four hexes and battle.
Fire Range: 3 hexes
Fire Dice: If the light bow cavalry unit does not move prior to firing it may use 2 dice in Ranged Combat; if it moves, it may only use 1 die.
Close Combat: Light bow cavalry units may either stay in position or move one, two, three or four hexes, and Close Combat an adjacent enemy unit hex with 2 battle dice. These units do not score a hit on a sword symbol in Close Combat. Light bow cavalry units may ignore one flag if they are supported.
Evade Close Combat: Light bow cavalry may always Evade.
Momentum Advance: A light bow cavalry unit, after an initial successful Close Combat, may Momentum Advance onto the vacated hex and then may move one additional hex. This one hex additional move is optional, and is not required to conduct a bonus Close Combat. A light bow cavalry unit may not move this additional hex after a bonus Close Combat.
Retreat: A light bow cavalry unit retreats 4 hexes. Elephant & camel flag rolls will cause a light bow cavalry unit to retreat 1 additional hex for each.


Camel Camel

Unit Class: Medium (blue triangle)
Movement: Camel units may move one, two, or three hexes and battle.
Fire Range: N/A
Fire Dice: N/A
Close Combat: Camel units may either stay in position or move one, two, or three hexes, and Close Combat an adjacent enemy unit hex with 3 battle dice. When battling back, camel units use only 2 battle dice. Camel units may ignore one flag if they are supported. Camel units may also ignore one symbol hit when the enemy unit attacking or battling back is cavalry or chariot.
Evade Close Combat: Camel units may evade all foot or heavy mounted units
Momentum Advance: A camel unit, after an initial successful Close Combat, may Momentum Advance onto the vacated hex and then conduct bonus Close Combat.
Retreat: A camel unit retreats 3 hexes.