Total Plays: 3
Top Army
(67%)
Avg VP: 14
Bottom Army
(33%)
Avg VP: 13

Historical Background
For centuries, Rome and Parthia contended for dominance in the Middle East. Nisibis 217 AD was a three-day battle with the Romans led by their new emperor Marcus Opellius Macrinus against the Great King of Parthia, Artabanus IV. On the first day, the battle began when conflict arose among the soldiers for possession of a watering place. Macrinus deployed his Romans in their typical formation, infantry in the center and cavalry at the wings. The formation also had gaps in the line to allow the light infantry to skirmish forward and withdraw to safety when necessary. The Parthian army was strong in cavalry and horse archers, and at sunrise the cavalry charged firing volleys of arrows while the cataphract cavalry and cataphract camels attempted to close with the Roman line. But, when the Roman light infantry evaded, they strew the ground with caltrops (spiked balls) and the pursuers found themselves in a difficult situation. After several such assaults and night drawing near, both armies retired to their camps. The second day was a repeat of the first day, with skirmishing from morning to night but again no clear advantage to either side. On day three, the Parthian army attempted to use their greater numbers to surround the Romans. The Romans succeeded in extending their line using the light cavalry and light troops to protect their flanks. By the end of the third day, both armies had suffered severely and were exhausted. Under these circumstances, Macrinus opened negotiations with Artabanus and bought peace with some territorial concessions.
The stage is set. The battle lines are drawn and you are in command. Can you change history?

MK06

War Council

Parthian Army
Leader: Artabanus IV
10 Command Cards      
Move First  

Roman Army
Leader: Marcus Opellius Macrinus
10 Command Cards

Victory
14 Banners 

Special Rules
- Julian Legions rule is in effect for the Romans.
- Caltrops rule is in effect for Roman light foot units.
- When a unit occupies an enemy camp hex at the start of the owning player's turn, remove the camp terrain tile and collect one Victory Banner.

OPTIONAL

Parthian Shot

-When a Close Combat attack is declared against a Light Bow Cavalry unit, the Light Bow Cavalry unit that declares it is going to evade may fire a Parthian Shot. After the attacking unit rolls its dice (remember, only unit symbols hit) if the Light Bow Cavalry unit is not eliminated, it will roll 2 battle dice representing it is shooting as it evades (Parthian Shot). Only unit symbols of the attacking unit will hit when firing a Parthian shot. All other unit symbols, Leader, swords, and flags rolled are ignored. After the Parthian shot the Light Bow Cavalry unit will evade hexes toward its baseline, following the standard rules for Commands & Colors: Ancients.

Log in to comment

Discuss this article in the forums (3 replies).
Mark-McG replied the topic:
6 months 3 weeks ago
Parthian win 14-13, after the Romans missed 2 chances to win 14-12.

2 Mounted charges led the Parthians into a lot of trouble, but an unaccountably stubborn LBC isolated behind the Roman line and survived 10 dice without a flag roll caused a great deal of suffering on the Roman side blocking evades and retreats.

Caltropes and Parthian shot rules caused no losses.
RiverWanderer replied the topic:
1 year 4 months ago

An interesting battle, played with just one player per side. The Romans had 5, that's right 5, line commands and a double time in the first 8 turns leaving the Parthians struggling to make room for their cavalry to evade. The pilum-throwing ability of the legions also proved very effective. Predictably the result was a Roman victory at 14-9 on turn 8. Artabanus and Macrinus both bit the dust.

Even so, the Parthians were led to a great renaissance against a weakened Roman right that accounted for much of their final banner count. I don't think the Romans will see a better hand for this scenario. I enjoyed the match between the very different armies. Parthians vs Romans do seem to make good scenarios. 

On special rules, we played Parthian Shot but it never happened. Caltrops on the other hand snagged a block and a unit during the game.

Here's the final game state and a log file from the game:
   

File Attachment:

File Name: mk06RL.vlog
File Size:1.25 MB

 
Riclev replied the topic:
1 year 4 months ago
An interesting battle, played with just one player per side. The Romans had 5, that's right 5, line commands and a double time in the first 8 turns leaving the Parthians struggling to make room for their cavalry to evade. The pilum-throwing ability of the legions also proved very effective. Predictably the result was a Roman victory at 14-9 on turn 8. Artabanus and Macrinus both bit the dust.