FAQ compilation

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6 years 3 months ago #134 by Mark-McG
FAQ compilation was created by Mark-McG
cross posting from BGG
boardgamegeek.com/thread/1857632/unoffic...on-q-and-errata-date


Unofficial Compilation of Known Q&A and Errata for Command & Colors: Tricorne – The American Revolution 10/24/2017 Edited: 10/26/2017



1. After the "Opening Cannonade" the rules say the artillery units can stay where they are or go back two hexes. We played that while this seems cut and dried (2 or 0), the British and German Light Artillery could, in this Bemis Heights case, go back just ONE hex to join the leaders positioned behind each of them, i.e., we treated this special "retire and rally" as if it happened during a normal game turn. Is this allowed?

(RB) NO.

THE HISTORY BEHIND THE OPENING CANNONADE ARTILLERY RETIRE MOVEMENT IS THAT NORMALLY ARMIES DEPLOYED THEIR ARTILLERY IN FRONT OF THE MAIN BATTLE LINE AT THE START OF A BATTLE. AFTER A FEW SHOTS, THE MAIN BATTLE LINE WOULD BE ADVANCING SO IT WOULD NOW BE FORWARD OF THE ARTILLERY. THE ARTILLERY RETIRE MOVEMENT AFTER THE CANNONADE SOMEWHAT ACCOMPLISHES THIS SAME IDEA.



2. When a unit "takes ground" and makes a Bonus Melee Combat, does the movement into the newly won hex force it to take the -1 die penalty for moving into a new hex? Does taking ground count as moving?

(RB) YES.

SEE TAKING GROUND PAGE 16 - THE VICTORIOUS ATTACKING UNIT MAY ADVANCE (MOVE) ONTO THAT VACATED HEX. THIS IS REFERRED TO AS TAKING GROUND.



3. Does the Infantry Melee Bonus combat card apply to only one of a unit's melee attacks (initial melee or bonus melee combat) or can it apply to both the initial melee and any bonus melee?

(RB) THE INFANTRY MELEE BONUS COMBAT CARD ADDITIONAL DICE ROLLED ONLY APPLIES TO ONE COMBAT.



4. Do we ignore a "symbol hit" (including sabers) on melee into a building hex, or just a "unit symbol hit?

(RB) GOOD CATCH - THIS SHOULD HAVE BEEN CLEARER. A UNIT ON A BUILDING HEX IGNORES 1 UNIT SYMBOL HIT FROM RANGED AND MELEE COMBAT.



5. Does the Highland Charge +1 die bonus require the Highlander Unit to actually move into a new hex (it needs the momentum) or not?

(RB) NO

AN ORDERED HIGHLAND UNIT DOES NOT NEED TO MOVE TO GAIN THE HIGHLAND CHARGE +1 DIE.



6. Does the Highland Charge Bonus +1 die just cancel the -1 die for moving into a new hex unless the Highlander does not move to make his melee attack or is there something special about Highland Charge that I am missing?

(RB) WHEN AN ORDERED HIGHLAND UNIT MOVES BEFORE MELEE, THE CHARGE BONUS +1 DIE IS CANCEL BY THE -1 DIE FOR MOVING.



7. We know that the Highland Charge Bonus does not apply to a Bonus Melee Combat. Does the -1 die penalty for entering a new hex apply in this case?

(RB) YES.



8. Can German Leaders attach to British units? Can British Leaders attach to German units? Can a lone German Leader allow an adjacent British unit to ignore a flag? Can a lone British Leader allow an adjacent German unit to ignore a flag?

(RB) THE ANSWER TO ALL OF THESE QUESTIONS IS YES. THIS THINKING APPLIES TO ALL UNITS AND LEADERS ON SAME SIDE. SAME THINKING WILL APPLY TO THE FRENCH LEADERS AND UNITS AND CONTINENTAL UNITS AND LEADERS IN THE NEXT EXPANSION.



9. For support/bolster morale...two units are enough. What if you have four adjacent friends? Does that double it up or not? Can you or can't you apply any of them more than once? My hunch is you can apply them all as many times as circumstances allow, but the max=2 kicks in so that it largely doesn't matter. It's not like you'll have 4 adjacent units very often.

(RB) SORRY YOUR HUNCH IS NOT CORRECT. YOU MAY ONLY APPLY EACH BOLSTER MORALE SITUATION ONCE. AS THE RULE READS "IF MORE THAN ONE OF THE FOLLOWING BOLSTER MORALE SITUATIONS APPLIES, THE EFFECTS ARE CUMULATIVE."



10. Is "retreat movement" (p.13 and 14) also considered to be movement for the purpose of applying the -1 die modifier for moving infantry units?

(RB) NO.

THE ACTIVE PLAYER IS THE PLAYER TAKING HIS TURN. THE RULES FOR THE ACTIVE PLAYER'S TURN SEQUENCE ARE EXPLAINED AFTER PAGE 9 FOLLOWING THE "PLAYER'S TURN SEQUENCE": PHASE 1 PLAY A COMMAND CARD, PHASE 2 ORDER UNITS, PHASE 3 MOVEMENT, PHASE 4 COMBAT AND PHASE 5 END OF TURN. THE RULES ON THESE PAGES APPLY TO THE ACTIVE PLAYER'S UNITS THAT ARE ORDERED ON THE TURN.

THE OPPONENT IS CONSIDERED THE DEFENDING PLAYER WHEN THE ACTIVE PLAYER IS FOLLOWING HIS TURN SEQUENCE. RULES THAT APPLY TO THE DEFENDING PLAYER, RETREAT AND RALLY CHECKS AND DEFENDING UNIT BATTLE BACK, DON'T EXACTLY FOLLOW THE SAME RULES AS THE ACTIVE PLAYER.

MAINLY BECAUSE DEFENDING UNITS ARE NOT ORDERED TO MOVE, EVERYTHING I HOPE IS CLEARED UP WITH THE FOLLOWING TWO UPDATES:

FOR RANGE COMBAT - PLEASE UPDATE YOUR RULES ON PAGE 11, SECOND COLUMN, BULLET 7 TO READ: REDUCE THE NUMBER OF DICE ROLLED IN RANGED COMBAT WHEN AN INFANTRY UNIT IS ORDERED AND MOVES.

FOR MELEE COMBAT - PLEASE UPDATE YOUR RULES ON PAGE 13, FIRST COLUMN, BULLET 7 TO READ: REDUCE THE NUMBER OF DICE ROLLED IN MELEE COMBAT WHEN AN INFANTRY UNIT IS ORDERED AND MOVES.



11. If a unit must make 2 retreat moves, must it roll for Rally twice?

(RB) THE CORRECT INTERPRETATION IS THAT A RALLY CHECK IS MADE BY A UNIT AFTER ALL OF THE UNIT'S MOVEMENT HAS BEEN MADE. PAGE 13 REFERS TO RETREAT MOVEMENT, NOT WHEN TO MAKE RALLY CHECKS.



12. Retire and Rally cannot be used during Battle Back, an Ambush Card play or a First Strike Card play, correct?

(RB) A UNIT MAY NOT RETIRE AND RALLY WHEN A UNIT IS BATTLING BACK, WHEN BEING AMBUSHED OR WHEN A FIRST STRIKE CARD IS PLAYED AGAINST IT.



13. When a Combat Card is played in lieu of a Command Card and a Leader Initiative Combat Card is also played, can the latter take advantage of any of the bonuses on the Combat Card that has been played in lieu of a Command Card?

(RB) YES. A COMBAT CARD PLAYED IN LIEU OF A COMMAND CARD IS STILL CONSIDERED A COMBAT CARD -- IT IS NOT CONSIDERED TO BE A COMMAND CARD.



14. Combat Cards cannot be played during the Opening Cannonade, correct?

(RB) QUICK ANSWER IS COMBAT CARDS CANNOT BE PLAYED DURING OPENING CANNONADE.

OPENING CANNONADE TAKES PLACE PRIOR TO THE START OF A BATTLE, WHILE IN THE EXPLANATION OF COMBAT CARDS IT STATES "THESE CARDS REPRESENT A MIX OF UNIT TRAINING, ABILITIES OR UNEXPLAINABLE ACTIONS THAT TAKE PLACE DURING THE COURSE OF A BATTLE".



15. In the first Bemis Heights Scenario, Acland is shown incorrectly with a light blue star. However, my sources show that he (John Dyke Acland) was not German and that none of the troops on the British side in that scenario should be German. During the early part of Bemis Heights (which the scenario covers), Poor attacked British troops led by Acland including British Grenadiers, not German troops.

(RB) ACLAND SHOULD BE A BRITISH LEADER (RED STAR) AND THE GRENADIER UNIT COULD BE A COMBINATION OF BRITISH AND GERMAN GRENADIER INFANTRY. USE THE BRITISH GRENADIER BLOCKS IF ONE PREFERS. REPLACING THE BLOCKS TO RED WILL NOT CHANGE THE PLAY OF THE SCENARIO.



16. In the Bunker Hill Scenario, should the Putman be Putnam?

YES.



17. In the Long Island (Grant's Attack) Scenario, should the Correlyou House be the Cortelyou House?

YES.



18. In the Freeman's Farm Scenario, who moves first if the players select cards that order the same number of units/leaders.

(RB) BREAK THE TIE BY ROLLING A NUMBER OF DICE. MOST SABERS ROLLED, CARD IS PLAYED FIRST.



19. Should the Bemis Heights (British Redoubts) Scenario be dated for 1777 instead of 1775?

YES.



20. In Monmouth, the hedge terrain hexes are treated as a wood fence, correct?

(RB) THE HEDGE IN MONMOUTH IS TREATED AS A WOOD FENCE.



21. Browsing through the scenarios, I noticed the Monmouth scenario has Arnold listed as a Continental leader. I have never heard of him being present, and from the positioning, I would have guessed that leader to be Charles Lee. Was Arnold at Monmouth?

(RB) THE LEADER SHOULD BE LEE NOT ARNOLD.
The following user(s) said Thank You: Achtung Panzer, NimitsTexan, Piotr, Hawkmoon

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6 years 3 months ago #135 by Achtung Panzer
Replied by Achtung Panzer on topic FAQ compilation
Thanks for posting Mark. Any chance of getting Richard to clarify Road movement?

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6 years 3 months ago #136 by Mark-McG
Replied by Mark-McG on topic FAQ compilation
I have no direct access to Richard, so I'd suggest either query on Consimworld, or on the BGG thread referenced.

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