MT03 The '45

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2 years 3 months ago #666 by toganalper
Replied by toganalper on topic MT03 The '45
Round 5
Togan Alper (jacobites) :6 banners won  10 units lost
boredbeyondbelief (gov.) 3 banners won ( 22 units lost)


The Government started wşth a Scout gaining 1 vp right out of the bat.
The Jacobites pushed fast with quick step and then  line command. Finally the King and Country (only 2 units got activated) was just enough to get the 6 banners. The Stadleton meanwhile got killed in action, together with his regular troops for a result of 6:3

Thanks to Eric for the good time and welcome to the hobby.

 

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2 years 3 months ago #667 by Mark-McG
Replied by Mark-McG on topic MT03 The '45
Round 4 Falkirk (Phase 1)
Mark McG (Jacobite): 7 banners, 12 blocks lost
gotigerssc (Government): 2 banners, 31 blocks lost

No 4 hour match for us, bit of Highland jogging at the quickstep to the centre to get into charge range, the Regulars let fly a volley that did a bit of damage, and then it was straight up the guts. Essentially it was 6 Highlander units that did all the work with Murray providing his usual valuable service. However, man of the match was the MacPherson, who resolutely weathered every flag, an ambush and 3 hits to not only break the line of Regulars (which pretty much sealed the victory), took multiple banners and was there as the last resort. In the event the last resort wasn't needed as Ligonier fell from his horse as he retired.

Fairly clear Justin had no centre cards, and did the best he could with Line Volleys and reinforcements from his left, but once the line broke, the only thing Regular about the Regulars was their routing. 
 

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Maybe an hour to play, and the Highlanders swept away the Government again. 
 

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2 years 3 months ago #668 by Gonzo
Replied by Gonzo on topic MT03 The '45
Rd 3  Inverurie
Tognalper (Jacobite) 4 medals killed 8 blocks
Gonzo (Government) 5 medals killed 7 blocks
Positional battle saw Jacobite Highlander on right go down, then Government withdrew to back lines.  As Jacobite approached, a govt highland charge was abyssmal, leading to both their deaths.  Jacobite treaded carefull not to get to 4 total VPs to enact withdrawl.  Final ambush by Got beat off attack for win.  Couild easily have been his game 5-1.  Well played by my opponent.
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2 years 3 months ago #669 by Boredbeyondbelief
Replied by Boredbeyondbelief on topic MT03 The '45
Round 4: JR10 Falkirk (Stage 1) – 17 January 1746Boredbeyondbelief (Government) 7 Banners 25 Blocks lostRjvonline (Jacobite) 4 Banners 33 Blocks lost The first time I’ve seen the Government stand up to and survive a meeting with the formidable highlanders. In fact, all 7 units defeated by the Government were highland units (and another highland unit was whittled down to one before a double retreat put them well out of reach). The Jacobites had early success attacking the Government left flank. But the highlander’s charge through the ravine on the right flank was less successful. The Government stopping the highlanders there was enough to let them rally their left flank, move regulars into the hills, and firm up the left flank. Then a final push by the regulars in the middle was enough to finish off the final highland unit that had managed to crawl out of the ravine and take out a regular unit or two. No leaders were lost or routed, but MacPherson fell to an early volley.   The match was played over multiple days and multiple log files due to server issues, and the log files don’t seem to step through the game turns.

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2 years 3 months ago #670 by Mark-McG
Replied by Mark-McG on topic MT03 The '45
good to see some Government wins.. seemed a bit lopsided

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2 years 3 months ago - 2 years 3 months ago #671 by JimDauphinais
Replied by JimDauphinais on topic MT03 The '45
Round 1 Prestonpans

JimDauphinais (Jacobite) 6 Banners, lost 20 Blocks

Boredbeyondbelief (Government) 4 Banners, lost 32 blocks

The Government Opening Cannonade didn't achieve much, but both Artillery units passed their required Rally checks.

Jacobites opened on their left to close range with their HIghlanders with a Line Command.

Government responded with ranged fire which whittles the HIghlanders a bit.

Despite the attrition, the Jacobites attacked on their left with 3 Highlanders and a Leader.

After much back and forth, the result was tied at 3 Banners each.

The Jacobites then attacked from their right. This eventually drifted to the center, which allowed the Jacobites to keep the fight going.

After much back and forth in the center, the Jacobites eventually pulled off a victory at 6 vs 4 banners.

Eric did a good job in this difficult scenario for the Government by gaining 4 banners.

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2 years 3 months ago #672 by gotigerssc
Replied by gotigerssc on topic MT03 The '45
Round 2 - Clifton
gotigerssc (Government) - 5 banners, 5 blocks lost
JimDauphinais (Jacobite) - 0 banners, 11 blocks lost

Going into this scenario I thought I was outright doomed based on previous results. However, fate smiled on my card draw and I was sort of able to dictate where the action would take place and mitigate the highlanders. One of my banners came from a scout card and another from clearing the right section of Jacobites. The other three were lone Murray on a bonus combat and the two highlander units on my right. The first was severely weakened on my first turn which led to both units falling back on the next turn, but I had the cards to keep pushing on that side and keep the lowlanders from too much conflict with the other highlanders. The last several turns forced Jim to bring units into the right section to avoid giving me a banner for the empty section, but a hold the line on his cavalry charge preserved the win and prevented any losses on my part. Best of luck to Jim in his remaining matches!
 

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The following user(s) said Thank You: jrtracy

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2 years 3 months ago - 2 years 3 months ago #673 by jrtracy
Replied by jrtracy on topic MT03 The '45
CLIFTON, Eric (Government) vs JR (Jacobite)

Eric/Government:  0 banners, 21 blocks lost

JR/Jacobite:  5 banners, 7 blocks lost


Eric and I played Clifton today, his Government oppressors against my brave followers of the true and rightful king.

My opening hand was an embarrassment of riches, to the extent I used Inspired Leadership to command a single leader-led Highlander unit.  I opened with a Scout for a quick banner, and followed with an attack on the Jacobite left, trading blows with the Regulars there.  Eric responded by Quick Marching into the Enclosures in the center of the map and pressuring my right.  Unfortunately for the Government, Eric didn't land many hits on my right-flank Highlanders, and they passed all their rally rolls.  I continued to press on my left, killing off a couple units, while Eric did the same on the opposition flank, but without the killing.  He made one more push, driving one Highlander back into town.  The other squared off against two full strength leader-led Lowland units, taking a couple hits but standing strong thanks to Clan Resolve before inflicting four hits in return.  A fire attack from my units in town finished off one depleted Lowlander and carried away its leader for the win.

I had the run of both cards and dice in this one, to the extent I was using Inspired Leadership to move single leader-led Highlander units because that was the weakest card in my hand.  Some timely Combat Cards and Eric's inability to roll flags helped me carry the day.  For all that, he was on the edge of victory at the end, with a sector card for the left and Infantry Movement Bonus - had I failed to kill that last unit, it would've raced into the buildings in the Jacobite right rear, a unique scenario auto victory if I failed to drive him out again. Great fun playing Eric as always, and a nice intro to the Jacobite expansion.  Looking forward to more.
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2 years 3 months ago #674 by Mark-McG
Replied by Mark-McG on topic MT03 The '45
Clifton seems to be a highly swingy scenario..  all the tournament scores are 5-0 or 5-1, 4 Jacobite wins and 1 Govt win.

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2 years 3 months ago #676 by jrtracy
Replied by jrtracy on topic MT03 The '45
I can see that - two Jacobite Highlander units on each wing, all with chiefs or leaders, and close to making contact. You don't need much in the way of cards to bring them to bear and you're throwing a lot of dice.

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