Historical background
The Command and Colours - Opening Action scenarios 1 and 2 are non-historical battles, expressly designed to gradually introduce you and a friend to the basics of WWI trench warfare. Scenario 1 features the different WWI units and trenches, while Scenario 2 increases the number of Combat cards and HQ tokens for each side and adds No-Man’s-Land shelling, wire terrain and additional victory objectives.
Set Up Reminder - Place terrain tiles and wire tokens, place units, take a victory medal card, take a number 4 reserve artillery token, shuffle and deal 5 command cards, shuffle and deal 3 combat cards, Germans take 8 HQ tokens and British take 10 HQ tokens. British player does the No-Man’s-Land shelling roll.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Starting Assets
Germans | 5 | 3 | 8 | 4 | 5 | 2 | 1 | 1 | |
British | 5 | 3 | 10 | 4 | 8 | 2 | 1 | 1 | Move First |
Victory Medals: 6
- 1 Medal for each unit eliminated.
- The British forces gain 1 Temporary Victory Medal at the start of their turn, when one or more units occupy any German trench hex in the front line. Place a Victory Medal, with the British side faceup, on the trench to indicate it is controlled.
- The British forces are racing against time. The German player may take a Victory Medal, instead of taking two command cards, when playing a “Recon” command card.
Special Rules
- British player does the No-Man’s-Land shelling roll.