Type | Horse | |
Class | Artillery | |
Blocks | Range / Battledice | |
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Nation |
Label Symbol |
Vassal Symbol
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Blocks
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Movement
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Retreat per Flag
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Fire
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Fire
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Melee
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Morale
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Notes |
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3 | no battle |
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2 dice at ranges 2-5 Doesn't need LOS No terrain reduction into or out of a hex. Requires 2 hit results to score 1 actual hit. 2 XSW hits the RB itself Target may not ignore any flag result, |
no battle if moved |
2 dice |
May not perform a combined arms attack. In melee, battles as Horse Artillery (still 2 dice, no move & battle). Note: Ranged fire specifies "Unit"; may not target a lone leader.
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SPECIAL RULES
- Map ID code: RB
Blocks in Unit: 3
Movement in Hexes: 1 or 2 hexes and no combat
Battle:
• An ordered Rocket Battery unit, which does not move, may target an enemy unit 5 or fewer hexes away in any direction.
• In ranged combat, a Rocket Battery does not require line of sight to target an enemy unit.
• In ranged combat, terrain does not reduce the number of dice.
• In ranged combat, a Rocket Battery always rolls 2 dice unless increased by an appropriate Tactician card.
• In ranged combat, to score a hit on the target unit 2 icons of the target unit must be rolled.
• In ranged combat, the enemy target unit may not ignore flags rolled against it for any reason.
• In ranged combat, 2 saber icons rolled will score a hit on the Rocket Battery unit.
• When targeted in ranged combat, the Rocket Battery takes one hit for each artillery icon rolled.
• The number of dice a Rocket Battery battles with is not reduced when the unit only has one block.
• A Rocket Battery may not perform a combined arms attack.
• In melee a Rocket Battery follows the same rules as a Horse Artillery unit.
• In melee a Rocket Battery battles with 2 dice.
Morale: Retreat 1 hex for each flag
Page link: https://www.commandsandcolors.net/napoleonics/the-game/game-boxes/expansion-5/389-new-units-expansion-5.html
STRATEGY
Aim at targets with long retreat moves
Aim at targets in terrain, especially towns
Setup behind obstacles, e.g Forest, Hills, especially terrain that stops cavalry. Otherwise, setup in good defensive terrain.