Type | Line | |
Class | ![]() |
Infantry |
Battle Dice | Number of Blocks | |
Range |
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half blocks, round up
Img |
# |
Mov. |
Retreat per Flag |
Fire |
Fire |
Melee Combat |
Morale |
Notes |
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4 |
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half blocks, round up |
+1 die in melee against INF (not Conscripts). |
French Line marked with a Conscript marker lose the +1 melee die, and must retreat 2 hexes per flag taken. | ||
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4 |
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+1 die | half blocks, round up | |||
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4 |
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half blocks, round down | ||||
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4 |
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half blocks, round down -1 die | if moved, -1 die | |||
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3 |
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half blocks, round up |
may ignore 1 flag | |||
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5 |
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half blocks, round down |
Battalion Mass (Square) Move max 1 hex with Force March and Bayonet Charge |
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4 |
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half blocks, round down | If unit does not move or the unit is battling back, roll 1 additional die in melee (First Strike don´t add +1 die) |
Type: Line
Class: Infantry
Battle Dice: # of Blocks
Range: 2
STRATEGY
- line infantry are the basic regular infantry, and as the name implies,make up the bulk of the line. Generally speaking, they are staunch defenders, firing well from standing, and are best utilised defending terrain like buildings, hills or forest.
- in attack, Line are slow unless you can cross the range from 3 hexes to 1 using commands like Bayonet Charge or Forced March. The French excel at this melee approach, whilst the Austrians cannot. The remainder are essentially equivalent. Line hit on sabers in Close Combat.
- Line infantry are the most diverse of C&C Napoleonics units, each nation has a quirk.