Movement A unit or leader that enters a Church hex must stop and may move no further on that turn. An infantry unit may not form square on a Church hex.
Battle

A unit may not battle the turn it moves onto a Church hex.

When targeting an enemy unit or leader that is on a Church hex:
• An infantry unit reduces the number of battle dice rolled by 2.
• A cavalry unit reduces the number of battle dice rolled by 3.

A cavalry unit ordered by a ‘Cavalry Charge’ Command card battling onto a Church hex will not receive additional battle dice as noted on the Charge card.
• An artillery unit reduces the number of battle dice rolled by 1.

When battling out of a Church hex:
• An infantry unit does not reduce the number of battle dice rolled.
• A cavalry unit on a Church hex battling out reduces the number of battle dice rolled by 3. A cavalry unit ordered by a Cavalry Charge  Command card battling out of a Church hex will not receive additional battle dice as noted on the Charge card.
• An artillery unit on a Church hex battling out will reduce the number of battle dice it will roll by 1.

Line of Sight Blocked

A Church has all the characteristics and effects as a town terrain tile hex.

In addition, a unit, on a Church hex, may ignore one flag. Please see the core Terrain rules section for complete details.

If victory conditions refers to "town" hexes, does the church count for VP as town objective also?

The church count as "town" hex for Victory Conditions (except the scenario notes states otherwise)
(Richard Borg: 2014 - July)

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