Movement An infantry unit, cavalry unit or leader that enters a Marsh hex must stop and may move no further on that turn. A marsh hex is impassable
terrain for an Artillery unit. An infantry unit may not form square on a Marsh hex.
Battle

A unit may battle the turn it moves onto a Marsh hex.

A unit on a Marsh hex will reduce its battle dice rolled by 1 in range and melee combat.

When targeting an enemy unit or leader on a Marsh hex; a unit will roll 1 less battle die in melee combat, but its ranged combat dice are not reduced.

Line of Sight Free
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