When the scenario’s special rules state that the Spanish Guerrilla Action Rule is in effect, the Spanish Commander may attempt to nullify the French player’s Command card on any French turn by spending one Guerrilla Action counter (if available). Guerilla Action counters cannot be spent to nullify a French First Strike Command card played during the Allied player’s turn. When Spanish Guerrilla Action Rule is in effect, place the unacquired Guerrilla Action counters near the Command card deck before the start of the battle.

The number of Guerrilla Action counters the Spanish player will start the game with is detailed in the scenario’s special rules. During a game, the Spanish player may acquire one additional Guerrilla Action counter each time he plays a Scout card. Instead of drawing two cards, he draws only one card and acquires one Guerrilla Action counter. Acquired Guerrilla Action counters should be kept near the player’s hand of Command cards.

The Spanish player may elect to spend one Guerrilla Action counter to stop all French orders from being issued on any given French turn, after the French player plays a Command card, but before the French player’s order phase.

The French player may attempt to stop the Guerrilla action by rolling 1 die. A saber roll eliminates the Guerrilla Action from happening and the counter is returned to the pool of unacquired Guerrilla Action counters. The Spanish player cannot play a second Guerilla Action counter this turn. The French player’s Command card is carried out normally. If the attempt to stop the Guerrilla action is not successful, the French player’s Command card is discarded and no orders are issued. The French player draws a new Command card, which ends his turn.

FAQ

Epic & Grand Battles

National Counters (2 & 4 players)

• The Spanish Guerrilla counters listed in the scenario Special Rules are given to the CIC. 

National Counters (6 & 8 players)

In an EPIC Napoleonics game with 3 players on a side, the Spanish Guerrilla counters listed in the scenario Special Rules are divided equally between the three players. When the Spanish Guerrilla counters cannot be divided equally, the CIC will assign any extra counters to himself or to his sub-commanders.
A Guerrilla counter that a Corps commander holds may only be played in an attempt to nullify a Command card played by his opponent in his section.
Note: If the section of the battlefield a player commands does not have at least four Spanish units, the player will not receive a Spanish Guerrilla counter at the start of a battle. Also see Spanish Guerrilla Action New Clarifications rules section.

In an EPIC Napoleonics game with 3 Corps commanders and a CIC player, the Spanish Guerrilla counters listed in the scenario Special Rules are divided equally between the three Corps commander players. When the Spanish Guerrilla counters cannot be divided equally, the CIC will assign any extra Spanish Guerilla counters to his Corps commanders.
A Spanish Guerrilla counter that a Corps commander holds may only be played in an attempt to nullify a Command card played by his opponent in his section.
Note: If the section of the battlefield a player commands does not have at least four Spanish units, the player will not receive a Spanish Guerrilla counter at the start of a battle.  Also see Spanish Guerrilla Action New Clarifications rules section

National Counters (Grand Battle)

In a Grand Battle game, each Corps Commander will have or receive the number of Spanish Guerrilla counters as listed in the scenario Battle Notes.

A Spanish Guerrilla counter that a Corps Commander holds may only be played in an attempt to nullify a Command card played by his opponent in the sections he commands.
Note: When playing a Scout card, a Corps Commander may only gain a Spanish Guerrilla counter, when a player’s battlefield sections he commands have at least four Spanish units.

Spanish Guerrilla Action New Clarifications

For all Epic and La Grande Battles scenarios, when playing with the 90 card deck of Generals Marshals & Tacticians Command cards, the rules regarding how to gain a Guerrilla Action counter are revised.
When a player plays a Scout Command card one Guerrilla Action counter is gained at the end of the turn in the section the Scout card was played as long as the following conditions are all meet.
• Instead of drawing two Command cards as stated on the Scout command card at the end of the turn, the CIC player only draws one Command card, but the player playing the Scout card still gains one Tactician card.
• The 3 Corps Command Stars may not have been used to March Move units or used to draw a Tactician card.
• The section the Scout card was played must have at least four Spanish units in the section.

The rules for how a Guerrilla Action counter is played is amended.
• Only one Guerrilla Action counter may be played on the French player’s turn in an attempt to stop one French Command card being played. If one French Command card is stopped, the second Command card is still played.
• A Spanish Guerrilla counter held in a section, may only be played to attempt to nullify a Command card played in this same section.
• A multi-section Command card (RECON IN FORCE, COORDINATED ADVANCE, FLANK ATTACK and FORWARD) may not be stopped by the play of a Guerrilla Action counter.
• A player’s initiative roll ordered units may not be stopped by the play of a Guerrilla Action counter.

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