005 Talavera (28 July 1809)

Does the relaxation of Portina Brook's fordable stream battle restrictions strictly mean “no battle dice reductions" or does it also allow a unit to take ground / breakthrough after the combat?

Better wording for the Portina Brook would be: The Portina Brook will stop movement and unit cannot move further on the turn, but the Brook does not cause any battle reductions. (Richard Borg: 2025 - November - 09) 

009 COMBAT AT REDINHA (12 MARCH 1811)

Pack is shown as a British leader. Presumably, he should deploy as a Portuguese leader?

Pack was a British officer in command of the Portuguese.

013 COMBAT AT AIRE (2 MARCH 1814)

Combat at Aire, Page 14. What are the identities and locations for the French leaders, if any?

There are two French leaders that are missing on the scenario map. Harispe is on the French second row 4th hex from the left and Villatte is on the French second row 4th hex from the right.

015 WATERLOO (18 June 1815)

"Impetuous British Cavalry. Any victorious British cavalry unit must advance into the vacated hex after regular or bonus combat. Victorious British cavalry must also advance the extra one hex after regular combat if one or more vacant hexes are available (Allied player’s choice of hex)".
What does this 2nd part exact mean?

The second part was poorly worded. The second hex must be toward the French map edge. If more than one such hex is available, the Allied player chooses.

"Impetuous British Cavalry. Any victorious British cavalry unit must advance into the vacated hex after regular or bonus combat. Victorious British cavalry must also advance the extra one hex after regular combat if one or more vacant hexes are available (Allied player’s choice of hex)".
Does this rule apply for British Cavalry only or also for the "Allies" Cavalry (brown blocks).

The special rule apply only for the British Cavalry units (red blocks).

Should there be a special rule for Hougomont, i.e., ignore 1 flag?

Not in the current scenario as designed.
Design Philosophy - In a subtle way, a unit on a hex with a building is less likely to have a flag rolled against it because fewer dice are rolled when attacking the unit. A rule allowing a unit to ignore a flag, when on a building hex, would tend to make a building play more like a fort.
By design, we wanted to have towns change hands and play as history reads.

202 GOLYMIN (26 DECEMBER 1806)

Count the Cossacks in the scenario Golymin (also in other scenarios, in which "off board" evading units counts as VP), as Victory Point too, because they don´t count as Victory Point if they are destroyed?

Yes, a Cossack unit will count as 1 VB when ordered to exit the battlefield in such scenarios.
Note, if units must retreat, they can´t use the retreat to leave the battlefield and must stop on board edge and loose blocks as normal, for each hex, they can´t retreat.

208 HEILSBERG - OPENING PHASE (10 JUNE 1807)

It is not clear if the fork in the river terrain belongs to the fordable Bevernick Stream or the impassable River Alle?

The fork is considered to be part of the impassable River Alle.

216 Krasnoi (17 November 1812)

In Krasnoi, Davout's Line Infantry "start the battle with two blocks". May a Rally card make them add blocks up to four?

In regard to your question about Davout’s Line Infantry units that start with only 2 blocks. Because the rally card states “A unit may not gain more blocks than it originally had” the answer is that Davout’s Line Infantry units that start with only 2 blocks cannot gain more than 2 blocks.
https://boardgamegeek.com/thread/3365371/article/44840822#44840822

311 EGGMÜHL - Day 2 Attack on Eggmühl (22 APRIL 1809)

There are no Austrian Leaders in this scenario, is this correct?

Yes, the Austrians don´t have any leaders in this setup!

317 ST. MICHAEL-LEOBEN (25 MAY 1809)

When the baggage train block reaches St. Michael is the block removed?

Yes, the Austrians receive 2 VP and the baggage train block is removed.

319 WAGRAM - MACDONALD´S SQUARE (6 July 1809)

"The French player gains 1 Victory Banner at the start of the turn for each town hex occupied"
Is that a Temporary or Permanent Victory Banner?

It´s a Temporary Victory Banner Objective Hex (this would be the exact wording)

320 WAGRAM - DAVOUT AT MARKGRAFNEUSIEDL (6 July 1809)

What are the exact victory conditions for the hills and the rows between hills and edge?

- The French player gains 1 Temporary Victory Banner for each hill hex occupied (along the line of hill hexes).
- The French player gains 1 Temporary Victory Banner for each hex between the line of hill hexes and Austrian baseline that a French unit occupies at the start of the turn.
The only hill hex the French do not receive a Victory Banner for when it is occupied, is the lone hill hex in the French right sector.

405 HALLE (Morning) (17 October 1806)

Are both river sections a part of Saale or only one and have the 2 ford river tiles any other/additional rule to the other fordable river, because the scenario notes says only the entire river is fordable?

The entire river system of the Saale (both rows) is fordable. The shallow fords do not stop movement.
(Richard Borg: 2014 - October - 30)

411 WAREN-NOSSENTIN (Nossentin) (1 November 1806)

The river tiles are impassable, but what about the "open terrain" tiles, which represent the Lake Fleesen? Are they also impassable?

In the Waren-Nossentin scenarios, the river tiles are actually represent the start (shoreline) of the lakes. The hexes (open hexes) behind the river tiles are still part of the lake and are also considered impassable terrain
(Richard Borg: 2016- March - 15)

418 LIGNY (16 June 1815)

"The Ligny brook has no battle restrictions, but stops movement and will break charges. Meaning, a cavalry unit on or that crosses the stream when ordered by a Charge card, will not gain the additional dice listed on the card."
What does this exactly mean?

A bad phrasing here, better wording is: 
" The Ligny brook stops movement, but an infantry unit after a successful melee may take ground and a cavalry unit may breakthrough. In addition, cavalry unit ordered by a charge card, that attacks into, out of, or when it moves across or moves across on its breakthrough, will not gain the addition dice listed on the charge card.." 
Please note: This rule(s) apply only for the non bridge river hexes; The bridges use their normal basic rules!

510 MÖCKERN - French Right (16 October 1813)

The objective Victory conditions are a little bit unclear, how many hexes must be occupied and how many VP the players get.

- The Allied Player gains 1 Temporary Victory Banner at the start of the turn for occupying each town hex of Gross Wiederitzsch and Kline Wiederitzsch. The Allied Player can possibly gain three Victory Banners if all three town hexes are occupied.

- The French player gains 1 Temporary Victory Banner when no Allied units occupy any of the three town hexes of Gross Wiederitzsch and Kline. The French player starts with 1 Banner. The most the French player can gain is 1 Banner. Note, this Temporary banner can be gained and lost immediately during a turn.
(Richard Borg: 2015 - June - 09)

511 MÖCKERN - French Left (16 October 1813)

How am i supposed to field 3 Prussian Grenadier Units ? My Prussian Expansion only came with 2 and the GMT Expansion has no extra Grenadiers 

It´s a mistake in the scenario picture/setup!
The Prussian Grenadier unit on row three (in front of the other two grenadier units) is supposed to be a Foot Artillery unit.
(Richard Borg: 2015 - December- 06)

514 CHATEAU-THIERRY - (12 February 1814)

Get the French player 1VP for each bridge or only 1.

- The French player get 1VP for each bridge, he occupies.
(Richard Borg: 2015 - June - 09)

515 VAUCHAMPS - (14 February 1814)

In this scenario "Blücher" get only 3 Tactician Cards, in all other existing scenarios he get 5 TC´s. Is this a mistake in scenario notes or is it correct?

- Three is correct Blücher was in all kinds of trouble at Vauchamps.
(Richard Borg: 2015 - November - 01)

518 HOUGOUMONT - (18 June 1815)

"The French player gains 1 Victory Banner if 3 full strength British units do not occupy the British baseline"
Does this mean, that only British unit counts or also british allies (brown blocks) ?

- British allies units would also count.
(Richard Borg: 2016 - 05 - 16)

605 AUSTERLITZ - Russian Guardsmen (2 December 1805)

The setup shows 3 unit Russian Guard Light Cavalry, but there are only 2 units available (if you have the corresponding game boxes). Is this a mistake in scenario picture or is a unit missing in the any game box?

It´s a mistake in the scenario picture. The Russian Guard Light Cavalry unit on the left side of the map should indeed be a Guard Light Infantry unit. There are therefore two Guard Light Infantry units in this section of the battlefield.
(Richard Borg: 2017 - 01 - 03)

606 AUSTERLITZ - Soult Attacks South (2 December 1805)

Allies units don't retreat in this scenario. But what happens, if a (lone) Leader must retreat?

An Allied leader does not retreat in this scenario either. If a leader that must retreat it will require the leader to take a casualty check and stay in his hex, if he survive.
(Richard Borg: 2016 - 09 - 12)

EPIC01 Austerlitz

"The 4 hexes that make up Stare Vinohrady (old vineyards) form a Temporary Majority Group Victory Banner worth 2 banners for the side that occupies an absolute majority at the start of its turn. The Allies start with 2 Victory Banners.".
There are only 3 hill hexes in the setup of the scenario booklet?

It´s a mistake in the scenario booklet. The Vinohrady Heights has 4 hexes in the Epic scenario.
(Richard Borg, 2016 - 08 - 31)

EPIC12 Laon

The setup shows 7 prussian leaders, but we only have 6.
5 in Prussian expansion and 1 in the Epic Expansion. Is it a mistake in the scenario setup or is a Leader missing in any game box?

It´s indeed a mistake in the expansion 6 game box, there should be 2 prussian leaders into box instead only 1.
(Richard Borg, 2017 - 01 - 18) 

GB01 Austerlitz

It´s not clear, which terrain hexes form the Temporary Majority Group for the "Pratzen Heights" and "Stare Vinohrady"

It's a mistake in the scenario booklet. The Pratzen Heights has 6 hexes and Stare Vinohrady has 5 hexes in the La Grande Battle scenario.
(Richard Borg, 2016 - 08 - 31)

EP719 TOULOUSE (10 April 1814)

Epic Toulouse  - all bridges are defined as Victory Banner objectives but one of them is away from Toulouse in the British rear and easy for them to hold & deny the French a Victory Banner whilst gaining themselves one. Should those Victory Objectives just be for bridges around Toulouse itself?

I went back to check my original scenario and actually found that there is no bridge up the river away from Toulouse, that actually is a river ford hex not a bridge. Therefore the map is incorrect and it should have a ford not a bridge [on the river, nearest the British baseline].
(Richard Borg: 2026 - 05 - 12)

EP719 TOULOUSE (10 April 1814) 

& GB10 TOULOUSE (HEIGHTS OF CALVINET) (10 April 1814)

Epic & Grand Battle Toulouse  - Victory Banners are offered for occupying a “Redoubt hex" - is this synonymous with Fieldworks hexes or are the Redoubt hexes more specific than that?

In these two scenarios the term Redoubt and Fieldworks are synonymous.
It would be better if the text had read:
The British player gains 1 Temporary Victory Banner for each Fieldworks hex occupied at the start of the British Player’s turn.

A side note that was left off in regard to Fieldworks: Garrison markers may be used in Fieldworks hexes in these two scenarios.
(Richard Borg: 2026 - 05 - 12)

EP721 QUATRE BRAS (16 June 1815) & GX02 WATERLOO (18 June 1815)

Extended Grand Battle Waterloo & Epic Quatre Bras both feature Portuguese substituting for the British allies. In the standard scenarios, Allied line retreat 2 hexes. Was that deliberately dropped for the Epic & Grand Battle versions?

For simplicity sake we just chose to use the Portuguese stats for these Allies as presented on the Portuguese unit summary card.
(Richard Borg: 2026 - 05 - 12)

GB08 MÖCKERN (16 October 1813)

The scenario sheet for Grand Battle Möckern is missing a breakdown of the Corps Commander's Mother Russia dice. The Russians occupy the right side of the map (Allied Left/Centre). Also, notice that Prussian Iron Will is allocated 2:2:2, when in fact the Prussians only occupy the left half of the map (ie. Prussian Right and half of Centre section).

The “Iron Will” for the Left Corps Commander, should be 2 “Mother Russia” dice roll, not 2 “Iron Will”.
The Right and Center Corps Commander is correct with 2 “Iron Will”.
(Richard Borg: 2026 - June - 27)

GX02 WATERLOO (18 June 1815)

In the Waterloo Extended Grand Battle scenario, once the Prussians enter, are they allowed to form square?

Prussian Unit Square
A Prussian infantry unit may form square by placing one of their order dice on the infantry unit that is forming square to indicate the unit is in square. When it is the Prussian player’s turn the infantry unit in square die is rolled, but it may only be used to order the infantry unit in square. When infantry symbol or flag symbol is rolled the infantry is ordered. When Saber symbol is rolled the infantry unit may melee. However like any infantry unit in square, it battles with 1 die and may not be ordered to come out of square if there is an enemy cavalry unit in an adjacent hex. Once the infantry unit is out of square the die is returned to the Prussian player’s order dice pool.

[These important notes were missed from the final proofs for the Waterloo scenario.]
(Richard Borg: 2026 - 05 - 13)

Supplemental: Prussian dice lost do not count against the number of British/Allied units in square, basically because there are no cards being lost.
(Richard Borg: 2026 - 05 - 15)

How are Leaders affected by the Prussian Special Rules?

A leader is always considered a leader and one National leader can attach to any friendly Allied unit, giving the unit full leader benefits.
(Richard Borg: 2026 - 05 - 15)

Blücher’s Iconic ability is not mentioned in the Battles Notes - was it intentional to exclude it? 

The Iconic Commander for Waterloo is Wellington. Normally there is only one Overall Commander in a scenario and for the Waterloo Grand Battle scenario it is Wellington.
(Richard Borg: 2026 - 07 - 21)

 

Log in to comment

Bayernkini replied the topic:
5 years 7 months ago
Maybe you are mix 2 different things here.

1) Any ordered Anglo-Portuguese unit (regardless of strength) that exits the battlefield from the bridge hex will count as a Victory Banner for the British army. Exited leaders do not count for British Victory Banners.

This allows you to move ordered units, also with a La Grande Manoeuvre Card without stop via the bridge

2) Anglo-Portuguese units cannot exit off the bridge hex when forced to retreat due to ranged or melee combat. Units must halt or remain on the bridge hex and lose one block for each retreat hex that cannot be taken. If the unit is eliminated, the French player receives one Victory Banner.

You must stop on the bridge, if you are forced to retreat because of a flag result in battle.

 
Craterus replied the topic:
5 years 7 months ago
On River Coa scenario, from the basic game, allied units must halt on the bridge hex before exit, or may they exit from two hexes away or more (La Gran Manoeuvre card) ?
Bayernkini replied the topic:
7 years 10 months ago

There is a big difference in the type of units employed. If you look closely, there are LI replacing LN all over the place.


The shortcut "LI" for Line Infantry was used in the first base game edition and was replaced with "LN" with the first expansion (spanish).

So the scenario is still the same with the old shortcuts ;)
MayorJim replied the topic:
7 years 10 months ago
Here is the link where I found this...it is not in the scenario booklet...
www.gmtgames.com/ccn/Salamanca.pdf
MayorJim replied the topic:
7 years 10 months ago
There is a big difference in the type of units employed. If you look closely, there are LI replacing LN all over the place.
Mark-McG replied the topic:
7 years 10 months ago
I would tend towards the set on the GMT website, though how they are different from those in the 2nd ed Scenario book I can't see
www.gmtgames.com/living_rules/CCN_Scen_Book-2012.pdf
MayorJim replied the topic:
7 years 10 months ago
I am new to CC:N and have just received the 3rd edition of this game. I noticed on GMT’s website that there are 2 scenarios posted for Salamanca (attack on French left page 11) and Salamanca (British attack on French). Which is the “correct” set of scenarios? The ones on the GMT site or the ones that came with the game?