1 Rule and Scenario Booklet containing 20 battle scenarios
1 Card Sheet containing:

  • 1 Austrian Infantry in Square track card
  • 4 Austrian Infantry Square counters
  • 9 Austrian Victory Banner counters
  • 6 Battalion Mass counters
  • 3 double-sided Terrain tiles

1 Card Sheet containing 15 double-sided Terrain tiles
4 Block Label sheets
238 Blocks: white for Austrian units and dark blue for French units, comprising:

  • 132 small blocks, white and dark blue for infantry units
  • 76 medium blocks, white and dark blue for cavalry units
  • 30 rectangular blocks, white and dark blue for leaders and artillery units

In the totals above, there will be a few spare blocks of all sizes in each color.

1 double-sided Terrain Effects Chart Card
2 National Unit Reference Cards

  • 1 Austrian National Unit Reference Card
  • 1 French National Unit Reference Card

 

National Unit Reference Cards

Each of the major powers that fought in the Wars of Napoleon will have a National Unit Reference Card.

Page 1—contains a table with general rules for range fire and melee

Page 2 and 3—detail the specific nation’s units including:
• Unit Name and map set up code.
• Sticker art portraying each unit.
• The number of blocks that are deployed in the unit.

Note: Not all nations had the same organization and therefore the number of blocks for a specific unit type may differ.

• The unit’s movement in hexes.
• Morale Modifications.
• National Notes.
• Unit specific Battle Dice Modifications

Page 4—contains a summary of the opposition army’s units (usually French).

 

Units and Leaders

Each unit is composed of a certain number of blocks. The number of blocks in a unit may vary by unit type and Nation and is detailed on the National Unit Reference Card.
A General, Marshal or Field officer of any rank (hereafter referred to as a leader) is represented by one rectangular block. A single Leader block is not considered a unit.

Units and Leaders Visual Identification Aids

To assist players in set-up and unit recognition, several unit class icons are being used in this expansion.


Flaming grenade icon: Grenadier infantry: upper left or right of each sticker for the following unit types - Grenadier, Guard Grenadier, Old Guard

Bugle icon: Light infantry: upper left or right of each sticker for the following unit types - Light, Rifle Light, Guard Light and Young Guard

Cavalry helmet icon: Heavy cavalry: upper left or right of each sticker for the following unit types - Heavy, Guard Heavy, Cuirassier

Horse head (not used in this expansion) Horse artillery: upper left or right of each sticker for the following unit types - Horse artillery, Guard horse artillery

Line and militia infantry, light cavalry (Light, Light Guard and Light Lancers) and foot artillery (Foot and Guard Foot) classes of units are differentiated by the absence of any identifying icon.

Infantry in Square Track and Counters

The infantry in square track and the numbered counters are used to track infantry units that have formed square on the battlefield.

Victory Banner Counters

These Victory Banner counters will track a player’s quest for victory.
A number of scenarios in this expansion have a Victory Banner count of 10. When tracking Victory Banners with counters, after collecting your ninth counter, the next enemy unit eliminated, although it is not tracked with a counter, will be your tenth Victory Banner.

Victory Banner Explanations

To reduce the amount of text in a scenario’s briefing notes, the following terms are used to describe some common Victory Banner Objective Hex conditions:

Temporary Victory Banner Objective Hex

The Victory Banner in this objective hex is gained immediately when the appropriate side occupies the hex. The Victory Banner is held and captured only as long as a unit of the appropriate side holds the hex. If the unit vacates the hex for any reason (movement, retreat or elimination) during its own turn or during the opponent’s turn, the banner is immediately lost and placed back in play in its original position on the objective hex.

Temporary Victory Banner Objective Hex (Turn Start)

The Victory Banner in this objective hex is gained when a unit of the appropriate side occupies the hex at the start of its turn.
If the unit vacates the hex for any reason (movement, retreat or elimination) during its own turn or during the opponent’s turn, the Victory Banner is immediately lost and placed back in play in its original position on the objective hex.

Temporary Group Victory Banner Objective Hexes

A number of hexes together form a group Victory Banner objective.
The appropriate side that occupies all of the objective hexes will immediately gain one or more victory banners. As long as all objective hexes are occupied the Victory Banners will count, if any hexes in the group are not occupied for any reason (movement, retreat or elimination) during its own turn or during the opponent’s turn, the Victory Banners for the group are immediately lost.

Temporary Group Victory Banner Objective Hexes (Turn Start)

A number of hexes together form a group Victory Banner objective.
The appropriate side that occupies all of the objective hexes at the start of its turn will gain one or more victory banners. As long as all objective hexes are occupied the Victory Banners will count, if any hexes in the group are not occupied for any reason (movement, retreat or elimination) during its own turn or during the opponent’s turn, the Victory Banners for the group are immediately lost.

Temporary Majority Victory Banner Objective Hexes

The Victory Banner for this group of objective hexes is immediately gained when the appropriate side has units occupying an absolute majority of hexes in the group. Absolute majority means to occupy more of these objective hexes than your opponent. Occupying one hex and the opponent occupies none, for example, would be the absolute majority. The Victory Banner is retained as long as the side has the absolute majority. The Victory Banner is immediately lost when a side no longer has an absolute majority.

Temporary Majority Victory Banner Objective Hexes (Turn Start)

The Victory Banner for this group of objective hexes is immediately gained when the appropriate side has units occupying an absolute majority of hexes in the group at the start of its turn.
Absolute majority means to occupy more of these objective hexes than your opponent. Occupying one hex and the opponent occupies none, for example, would be the absolute majority. The Victory Banner is retained as long as the side has the absolute majority. The Victory Banner is immediately lost when a side no longer has an absolute majority.

It is important to note that a Turn Start Victory Banner is always determined at the start of a player’s turn and that the Victory Banner may be immediately lost during this player’s turn or opponent’s turn.

Permanent Victory Banner Objective Hex

The Victory Banner in this objective hex is gained immediately when the appropriate side occupies the hex. The Victory Banner once gained is not returned or put back in play, even if the unit later vacates the hex for any reason (movement, retreat or elimination).

Permanent Victory Banner Objective Hex (Turn Start)

The Victory Banner in this objective hex is gained when the appropriate side occupies the hex at the start of its turn. The Victory Banner once gained is not returned or put back in play, even if the unit later vacates the hex for any reason (movement, retreat or elimination).

 

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