It's my turn to play the French after Evert won 13:11 as the French. I started with our favourite (?) card, "La Grande Manoeuvre", which I used on the right to occupy Ventosa and bring the artillery forward. This let me engage the forward Allied units on my next turn, while also skirmishing on the left as Evert brought rear units forward.
A "Fire and Hold" on the right brought me first blood, eliminating a British Line infantry. At the same time, I used a "Bayonet Charge" on the left to throw the British off the hills in front of Vimeiro, taking out the Light infantry under General Austruther. The General escaped, but the score's now 4:2 in my favour (I have two banners for holding Ventosa, Evert two as there are no French units in Vimeiro.)
The Allies advanced left and centre, so I threw in the French Light cavalry. On the left, this took out the battered British artillery and then the equally damaged Light cavalry - 6:2. In the centre, the Rifles formed square against the French cavalry.
An onslaught from the Allies (Evert played a "General Advance" and a "Take Command") saw Evert eliminate the two French Grenadiers on the hills on the left while General Hill won his little battle with General Chariot (across the ford on the left edge), removing the General and the Line infantry under his command. And suddenly it's 6:6.
My retaliation saw the removal of the British Heavy cavalry and Rifles in the centre, bringing the score back to 8:6. And then my Heavies overran a British Line only to be pushed back by the British musketry - 9:6.
A "Cavalry Charge" saw the French horsemen eliminate the British artillery and a Line infantry centre left, bringing the French close to Vimeiro and the score to 11:6.
Evert pushed Gen Acland and his Line infantry forward in the centre and took out Gen Thomiere and his battered unit. That's 11:8.
A final thrust on the left from my French saw Gen Austruther go down with his troops, while Light cavalry trotted into Vimeiro - insurance as the score goes to 13:6 as Evert loses the two banners for no French in Vimeiro - though they're still shown in the picture below.
That was a bit shorter than our previous game, both in terms of turns (17) and time (3.5 hours) - though still spread over two evenings. The French won both times (ahistorically) with the aggregate score 24:19 to me.
And the Epic game was thoroughly enjoyable. The larger size gives both sides plenty of scope and playing two cards a turn means you're not often stuck for something to do. There is definitely more thinking, though, as you need to look for the best combination of cards to play.
I have also posted this report on my BGG blog (with pictures!):
boardgamegeek.com/blogpost/158967