No special rules for this one and five victory banners to win, so it's likely to be a short game. With only four Command cards for each player, we're both going to have few options each turn.
Evert gets the French first this time, but the Prussians move first. I immediately moved the Prussian cavalry forward on the right to help block any French advance through the marshes. After using the Horse artillery to soften up the French Light infantry on the left end of their positions, I sent in the Prussian Heavy cavalry. And then pulled them back when the infantry retaliated so I could use the Horse artillery on the unit left in square.
Skirmishing continued centre-left until Evert played a "Force March" to move the French infantry forward in the centre. I used "Counter-attack" to move up the Prussians and both sides exchanged musket fire. A "Counter-attack" from Evert saw the French Line take out a Prussian Light to start the scoring: 0:1.
The Prussian Lights retaliated, so that's 1:1. The battered French Line fought back to remove another Prussian Light: 1:2. And the Prussian Horse artillery finished off a French Line (with a "Bombard" card): 2:2. A final French attack in the centre saw infantry into the village and the score 2:3.
The French right-flank cavalry finally moved, half advancing into the marshes, the others moving into the centre. A "Cavalry Charge" saw the Prussian cavalry attack on both flanks, the left flank Heavies under General Schmude chasing the French artillery towards the back of the battleground. The other side's "Cavalry Charge" saw French cavalry attacking into the centre. It then pulled back to finish off the Prussian Heavies, Gen Schmude making his escape through the French horsemen (we had to look up the rules for this - it doesn't happen often). That's 2:4.
Gen Schmude joined the Prussian Horse artillery as it finished off battered French Line to make it 3:4. However, the French cavalry finally completed the job in the marshes on the right: 3:5.
Despite (because of?) the restrictions, this was a more normal game, taking nearly 90 minutes for 26 turns. And a fine win for Evert.
I’ve also posted this report on my BGG blog (with pictures!):
boardgamegeek.com/blogpost/188431