Round 1 Game 1
Gonzo (Allies) 2 banners
gdnuke (French) 5 banners
This game started with some decisive moves by the Allies. Gonzo must have read my mind regarding this scenario. I wanted to fight on the French left and target the Portuguese units, but Gonzo redeployed his British infantry in the center to his right. His powerful forces assembled there immediately outnumbered anything I could throw at them. Plan A was out the window.
Gonzo was aggressive with his powerful Light Infantry unit on his left, moving them up to the forest just 2 hexes from the right flank of the hill line. Those guys were a huge ranged-fire threat with their 5 blocks. I backed my cavalry away from them and shifted the artillery and my own Light troops toward them. My guys were luckier with cards and dice and soon had that Light Infantry down to one block and heading away from danger. That flank was pretty secure, but Gonzo had threatened some real destruction with the grand battery of British artillery in the center. With the banner count still 0-0, it was time for the French to move before the artillery slowly but inevitably ground them down. Thankfully my cards had gone from a bunch of weak center cards to some robust and flexible ones. Time to take advantage of the French melee ability.
Three French center infantry used a Forced March to come off their hills and attack the Allied treeline to the French Left/Center. One French Light Infantry moved up to try to finish the weakened British Light Infantry on the other flank but failed. Generally, the results were good and the Portuguese in the treeline were weakened and in the way of the more powerful British units, or so I thought... The British had a Bayonet Charge up their sleeve, so the French were in for a real fight. The French tactics cards helped a lot here. I had 2 Infantry Battles First cards that weakened one attack and very luckily destroyed another full-strength attacker. Wellesley's unit still was able to destroy the French LN that had rolled such good dice seconds before. Now the French Cavalry joined the attack with a Charge card. They eliminated the Portuguese cavalry and one British Artillery unit. The bonus attacks went poorly, and the other British FA put 3 hits on the French LC, almost destroying it. The French were ahead, but there were weak units scattered around the battlefield. The French managed to survive the next Allied turn and played the last of their excellent cards - Elan. The dice roll to order units would be key and I am usually unlucky here. Not this time. Dice to order 5 units! The extra dice in the ensuing combats were just enough to eliminate a couple 1 block Allied infantry units in the woods and secure a French win in the 9th turn.
This was a "closer than the score shows" scenario. Gonzo had some good cards - Bayonet Charge, Fire and Hold, and Counterattack come to mind, but my dice were definitely hotter. His Tactics cards were not as strong, but he made really good use of them. He stopped one of my Infantry Attacks First from retreating an attacker with one and used another to allow the Portuguese LC with leader to join in his Bayonet Charge. He was unlucky on a Leader Rally on a British LN that went 0 for 2 dice, but the thought was there, if not the dice. I think it was a well-played game on both sides and really could have had the score reversed with a couple worse dice rolls on my part. I look forward to our rematch.