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Whoops! Yes, the Russians should round UP as per the usual rules. Nice catch, Mark. I’ve been playing Austrian scenarios lately and just got used to rounding down. However I remember I did play the Russians with round up rules and it balanced out well.I think this is pretty good actually.
Some queries
1. Russian infantry normally round up. I get the sense you suggest they normally round down.
2. Something I will check given a chance, but how many "extra" blocks are there in the expansion? Is there enough blocks to fit out all Russian Line & Light with 4 blocks per unit?
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Re: militia, just for consistency, I would be tempted to give them a -1 ranged combat modifier as well. Interestingly, in the base game rules, militia will also fire with more dice than a base 3 strength line infantry. As you mentioned, militia don’t appear in many scenarios, so hopefully the result will not be too unbalanced. Grenadier and guard infantry should probably keep the base rules (no penalties) reflecting their better training and equipment.so in answer to the block question
Russian Line
11 units (3 strength) + 6 Mother Russia blocks + 4 Spares
= 10 4 strength LN units, which is enough to play all the scenarios except 602 (Davout at Austerlitz)
Russian Light
6 units (3 strength) + 3 Mother Russia Blocks +2 Spares
= 5 four strength LT units, enough for all but 3 scenarios, one of them being LGB Austerlitz.
1 blank block.. which could used, or alternatively, there are 2 Militia units that could be used as extra blocks, since Militia are rarely used.
Incidentally, Militia is awkward in this variant rule, since it fires 1 die per block, making their fire better than Russian Line (which it often is anyway), but if Russian Line musketry is being penalised, it seems strange that Russian Militia musketry is not.
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