Game 1
MaxJoeZach [Doug] (Allies) 3 Banners
RiverWanderer [Mark] (French) 6 Banners
Doug built up strong attacks on the flanks and as French I felt the noose tightening around my fighting retreat. The saving grace was a couple of last gasp melees between single block units on successive turns, with defending infantry fighting first in both. Luck favoured the French, with 3 banners gained in those two late game combats. The Austrian left flank had by now cleared the French off that flank and pressed forcefully towards Lindenau. Just the turn or two before, a Foot Artillery reinforcement had arrived (the only non-Line of the few that arrived in both games). This late arrival gave the French courage to risk their last serviceable LN in combined arms to attack full-strength Austrian LN, in woods but unsupported and with retreat path cutoff. For one final time, the dice proved their revolutionary fervour, resulting in the 5 hits needed to close the game.
Game 2
RiverWanderer [Mark] (Allies) 6* Banners (*conceded at 4)
MaxJoeZach [Doug] (French) 0 Banners
Opening with a "Forward", the Austrians moved to a holding position on their right whilst calvary coordinated with Light Infantry to snare French Lights on opposite flank. French cavalry attempted to support an infantry assault against the Austrian left, but was countered by short supply and a succession of "Leadership"-aided combats. This allowed the Austrian infantry to gain the upper hand over their French counterparts.
Meanwhile on the other flank, the Austrians were able to pursue a depleted French LN as it pulled back from Leutzsch. It was eventually snagged on the back-line.
At 4 banners to none, though still strong in the centre, Doug decided to concede.
Overall, if dice had favoured the French at critical moments in the first game, perhaps it was the cards that most helped the Austrians in game 2.
Thanks to Doug for two good games and for his help getting them played.