Open Source CC:N Project

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8 years 3 months ago #3234 by oppi
Hi Guys !
I was looking for a hobby project and since im a programmer by profession, i thought it would be cool to write a CC:N clone. I know that vassal works very well, so this is just a nice side project and who knows to what it evolves.
Difference to Vassal, would be Rule Enforcement and possibly A.I. Opponents, if all goes well.

Since it s always fun to work with other people on such projects, i was wondering if anyone wanted to participate. I have literally nothing done yet, so every technology choice can still be open for discussion. My main Skills are in Javascript, NodeJS, Android, Java and PHP. So i thought it should be browser based, so you would never have to install anything.

Anyone with me ?

Cheers
The following user(s) said Thank You: gamaralf

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8 years 3 months ago #3235 by TheMP
Replied by TheMP on topic Open Source CC:N Project
A rules enforcer would be very exciting Oppi and would also help where lesser known rules can be forgotten easily in the heat of battle moments! And an AI would be the final missing link. My only service would be play-test as programming is something I know nothing about. That said, I wonder if my daughter has to set up a project for her university course ... she's a whizz! :-)

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8 years 3 months ago #3236 by Mark-McG
Replied by Mark-McG on topic Open Source CC:N Project
Rule enforcement with the new Tactics cards, which break the rules, could be a tricky proposition.

Good luck is about all I can add.

Glory is fleeting, but obscurity is forever.
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8 years 3 months ago #3237 by Mark_T
Replied by Mark_T on topic Open Source CC:N Project
Sounds cool. I thought about something similar but never had the time.

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