Leader Casualty Checks and Evasion
Key Summary
When must a leader evade?
A leader must evade when a leader is with a unit that has all its blocks eliminated, after all the unit's blocks are removed, the leader must evade.
There are a number of situations when a unit's blocks may be lost: range combat, close combat and failure to complete a retreat (see details below). Other situations that are not detailed here, include but are not limited to: evading unit, elephant rampage, occupying an elephants retreat path, rolling fire, sunk in marsh. Some situations will require a leader casualty check prior to the leader evade.
Details
1. When a leader is alone in a hex and is attacked in range or close combat, if the leader is not hit and eliminated, the leader must evade.
2. A unit with an attached leader that loses one or more blocks in combat (range or close combat), but the unit is not eliminated, after the unit's blocks are removed, there is a leader casualty check (2 dice). But because the unit still has blocks remaining, the leader may not evade.
3. A unit with an attached leader that loses one or more blocks in combat (range or close combat) and the unit is eliminated, after the unit's blocks are removed, there is a leader casualty check (1 die). If the leader is not eliminated by the casualty check, the leader must evade.
4. When a unit with an attached leader is attacked and does not lose any blocks from the combat dice rolled but is forced to retreat from flags rolled, and it loses one or more blocks because it cannot complete its entire retreat movement but is not eliminated, after the retreat loss blocks are removed, there is a leader casualty check (2 dice). Because the unit still has blocks remaining, the leader may not evade. ade.
5. When a unit with an attached leader is attacked and does not lose any blocks from dice rolled in the combat but is forced to retreat from flags rolled, and the unit loses one or more blocks and is eliminated because it cannot complete its entire retreat movement, after all the unit's blocks are removed, there is a leader casualty check (1 die). If the leader is not eliminated by the casualty check, the leader must evade.
6. When a unit with an attached leader is attacked and the unit loses blocks from the combat dice rolled, after the combat loss blocks are removed, there is a leader casualty check (2 dice). If the leader is not eliminated, the leader may not evade and must remain with the unit. Now if the unit is also forced to retreat but cannot complete its entire retreat movement and is not eliminated, after the retreat loss blocks are removed, the leader may not evade because the unit still has blocks remaining. Another leader casualty check is not required because only one leader casualty check is made during any combat sequence and the loss of blocks from combat and the retreat, are due to the same dice roll combat sequence.
7. When a unit with an attached leader is attacked and the unit loses blocks from the combat dice rolled, after the combat loss blocks are removed, there is a leader casualty check (2 dice). If the leader is not eliminated, the leader may not evade and must remain with the unit. Now if the unit is also forced to retreat but cannot complete its entire retreat movement and is eliminated, after the retreat loss blocks are removed, the leader must evade. Note, retreat movement that was not completed by the unit that was eliminated has no effect on the leader. Another leader casualty check is not required because only one leader casualty check is made during any combat sequence and the loss of blocks from combat and the retreat, are due to the same dice roll combat sequence.
Other details to Remember
A leader on his baseline hex that must evade is removed from the battlefield. Your opponent does not gain a Victory Banner when a leader evades from the battlefield. A leader's evade will turn into an escape, when the leader's evade path is occupied by enemy units or leaders.
Leader Casualty Check
When do I need to make a Leader Casualty Check?
There are a number of situations when a leader casualty check must be taken. Attached Leaders: When a leader is attached to a unit and the unit loses one or more blocks for any reason but is not eliminated, there is a chance the leader may also be hit and a leader casualty check must be taken. Roll 2 battle dice. To hit the leader, you need to roll two leader symbols. A leader casualty check must be made when:
- Unit loses a block from ranged combat.
- Unit loses a block from close combat.
- Unit loses a block when the unit is evading.
- Unit loses a block when it cannot complete a retreat move.
- Unit loses a block from an elephant rampage.
- Unit loses a block from an elephant needing to retreat and both retreat path hexes occupied.
- Unit loses a block from rolling fire.
- Unit loses a block when sunk in marsh.
Note, however, only one leader casualty check is made during a combat sequence (a roll of the dice). For example, when a unit with an attached leader loses blocks in a close combat, a leader casualty check is made after the blocks are removed. If the unit also must retreat because of flags on the same combat dice roll and unit loses more blocks because its retreat route is occupied, another leader casualty check is not required. The flag loses were from the same combat roll, and only one leadership casualty check is made on a leader during a combat sequence.
Leader's Unit Eliminated
When the leader casualty check is required because all blocks of the unit the leader is attached to are eliminated and the leader is now alone in the hex, roll only 1 die. To hit the leader, you need to roll one leader symbol. If the leader is not hit on this single die roll, the leader must evade back toward his own side of the battlefield, one, two or three hexes. Flags rolled against a unit that was eliminated, have no effect on the leader. If in Close Combat the attacking unit eliminates a unit with an attached leader, it may Momentum Advance onto the vacated hex after the leader evades out of the hex. When the leader casualty check is required because all blocks of the unit the leader is attached to are eliminated and the leader is now alone in the hex, roll only 1 die. To hit the leader, you need to roll one leader symbol. If the leader is not hit on this single die roll, the leader must evade back toward his own side of the battlefield, one, two or three hexes. Flags rolled against a unit that was eliminated, have no effect on the leader. If in Close Combat the attacking unit eliminates a unit with an attached leader, it may Momentum Advance onto the vacated hex after the leader evades out of the hex.
Leader Alone in a Hex
When a leader is not attached to a unit, leader is alone in a hex, and is attacked by Range Combat or Close Combat, the attacking unit determines the proper number of battle dice to roll. To score a hit on the leader, you need to roll one leader symbol. If the leader is not hit, he must evade back towards his own side of the battlefield. Flags rolled against a leader when alone in a hex, have no effect. If in Close Combat the attacking unit does not eliminate the leader, it may NOT Momentum Advance onto the vacated hex after the leader evades out of the hex.
Can a retreating Leader escape through a hex with a lone enemy Leader?
Yes
If a leader can escape through a hex with a lone enemy Leader, how many dice would the lone enemy leader roll?
The leader when alone does not battle, so no dice are rolled.
Caesar
If Caesar attaches to a foot unit that moved 2 hexes without him, may they Close Combat an adjacent enemy?
No.
Only when Caesar (signified by being attached) is leading a unit into battle, the unit may move 2 hexes and close combat.
Of course if a foot unit is being ordered by a Double Time, it could move 2 hexes and still close combat, so the unit would not need Caesar to be attached to move 2 hexes and still close combat.