MMcG01 Epic Magnesia (190 BC)

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1 year 11 months ago #4410 by Mark-McG
EPIC Magnesia (190 BC)Historical BackgroundFollowing his defeat...

MMcG01 Epic Magnesia (190 BC)

"I will either find a way, or make one."
attrib to Hannibal Barca

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1 year 11 months ago #4411 by RiverWanderer
2 games played; swapping sides. Both Seleucid wins by a landslide... 8:16. Both good games and maybe no less balanced than most other Epic scenarios.

In our games, the Seleucid wings proved very strong in complementary ways compared to their Roman counter-parts and their centre was never in danger of disruption as victory could be pursued at leisure elsewhere.

Perhaps a command of 7 would rein the Seleucids in a bit but maybe there should be fewer of them as well, to make the historical narrative more likely.

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1 year 11 months ago #4412 by Mark-McG
If we take the classical sources as reliable (which is never clear), then the Romans were outnumbered about 5:2

Roman advantages were their built up experience from the Punic wars, and tactical flexibility. 
Antiochus wasn't inexperienced either, and brought a menagerie of troops (probably to keep an eye on them).

Scipio sought out a battle, before being replaced, deliberately opening his right flank.

From this starting point, there needs to be a way to have the Roman flanks do better. In the playtest that the Romans won, they crushed the Seluccid centre, which is also ahistorical. Potentially more Pergamese cavalry units? 

 

"I will either find a way, or make one."
attrib to Hannibal Barca

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1 year 10 months ago #4413 by RiverWanderer

If we take the classical sources as reliable (which is never clear), then the Romans were outnumbered about 5:2

Roman advantages were their built up experience from the Punic wars, and tactical flexibility. 
Antiochus wasn't inexperienced either, and brought a menagerie of troops (probably to keep an eye on them).

Scipio sought out a battle, before being replaced, deliberately opening his right flank.

From this starting point, there needs to be a way to have the Roman flanks do better. In the playtest that the Romans won, they crushed the Seluccid centre, which is also ahistorical. Potentially more Pergamese cavalry units? 


 

Worth a try - I certainly hope to play this scenario a few more times.

Perhaps one of the issues is that "menagerie" and the way it interacts with CCA - having powerful units of all types means you're very likely to have great potential in your hand all the time, at least after some minimal reorg of the line. Whereas, I imagine in history that such a disparate force would in fact have been harder to manage. 

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