Fought this with Macedonians splitting the army down the middle and daring the fragmented central cavalry to cross the Granicus. The Persians were forced to use actions to bolster threatened flanks.
The Macedonians were able to ford the river losing 4 forces (including the Companion Cavalry). Alexander escaped to the Hypaspists. Tied 4-4, but the Phalanxes had crossed the river. An "I am Spartacus" that activated both heavy foot followed by a "Double Time" mopped up the Persian center.
6-4 victory for Alexander. The scenario seems to slightly favor the Macedonians.
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Last edit: 10 years 2 months ago by religon. Reason: Edited Quote marks and typo.
Played this with my son. He as the Macedonians worked mainly to cross with the heavy phalanx. I managed to get the medium foot units up to the hills and was going to defend there against the heavy Macedonian phlanxes but decided instead to attack. Amazingly rolled 4! hits on one heavy unit destroying it and momentum advanced against the second and reduced it by 2 and forced it to retreat back across the river. I had earlier attached a leader from another unit so it was able to do this. Alexander still managed to save the day for the Macedonians with some good luck with the dice. Great game!
Excellent game for a night. Went back and forth the whole battle. Alexander started fast and eliminated some Persians with accurate missile fire. The Persians then retreated and waited for the Macedonians to cross the river. They then inflicted some losses. Alexander then crossed and thinned the Persian left flank getting up 5 to 4. On next activation, Alexander charged a Persian Auxiliary with his cavalry. He inflicted a 3 block loss on the Auxiliary, but the Persian battled back, eliminated the cavalry, and then got a leader roll on the leader casualty check, eliminating Alexander for a Persian victory, 6 to 5.
One of my more crazy Granicus games. While Macedonian right in normal way went forward (with Alexander) I managed to concentrate enough troops on my right to launch an attack. It finished 6-3 for Alexander, but still it was fun not only to defend!
"When battling an enemy unit on a fordable river hex or a unit on a fordable river hex battling out, both units will roll a maximum of 2 battle dice. A Command card that adds additional dice in battle will modify the maximum number of battle dice that can be rolled."
"When Alexander is attached to a unit, the unit will battle with 1 additional dice in Close Combat."
Do the Companions battle with 3 dice or only 2 dice, i.e. do you add the "Alexander die" and then limit to 2, or do you limit to 2 and then add the "Alexander die"?