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7 years 3 months ago #1423
by toddrew
Though it may come to that, I expect banners lost will decide who moves on. I haven't been doing so hot there, surrendering 4, 5, and 5, so far...
Replied by toddrew on topic MT56 Results
mk20336 wrote: As I see it now, it seems lost blocks might be deciding factor who promotes to semifinal...
Though it may come to that, I expect banners lost will decide who moves on. I haven't been doing so hot there, surrendering 4, 5, and 5, so far...
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- toganalper
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7 years 3 months ago #1424
by toganalper
Replied by toganalper on topic MT56 Results
Carthage vs. Toganalper
Round II
Carthage 5 : togan alper 6
Carthage lost 21: blocks and toganlaper lost 23
very very nerveracking game but ıt was great great fun. Romans were very unlucky to lose their commander against the heavy samnite infantry.
Round II
Carthage 5 : togan alper 6
Carthage lost 21: blocks and toganlaper lost 23
very very nerveracking game but ıt was great great fun. Romans were very unlucky to lose their commander against the heavy samnite infantry.
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7 years 3 months ago #1425
by toddrew
Replied by toddrew on topic MT56 Results
Round 1, AC08 Capture of Neapolis (327 BC)
Samnite, Togan Alper: 2 Banners Won, 27 Blocks Lost
Roman, toddrew: 6 Banners Won, 12 Blocks Lost
Romans began the game short on orders in the left section, and were concerned about being routed there by the Samnite cavalry. Fortunately for the Romans, the action went from Roman right to Roman center, and didn't arrive to the Roman left until the orders did. Card attrition seemed to hurt the Samnite forces mid-game in the middle, where the Romans were able to do enough damage there, then take the last banner on the Samnite right before Samnites could overrun the center themselves.
Samnite, Togan Alper: 2 Banners Won, 27 Blocks Lost
Roman, toddrew: 6 Banners Won, 12 Blocks Lost
Romans began the game short on orders in the left section, and were concerned about being routed there by the Samnite cavalry. Fortunately for the Romans, the action went from Roman right to Roman center, and didn't arrive to the Roman left until the orders did. Card attrition seemed to hurt the Samnite forces mid-game in the middle, where the Romans were able to do enough damage there, then take the last banner on the Samnite right before Samnites could overrun the center themselves.
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7 years 3 months ago - 7 years 3 months ago #1426
by toganalper
Replied by toganalper on topic MT56 Results
Round 3
travis taliapharoah (Romans) 5: toganalper (Samnites) 7
taliapharoah lost 26 blocks, togan alper lost 21 blocks
It was a very ınterestıng and challengıng game. The samnites managed to get the last two blocks with the mounted charge of ıts 2 cav units
travis taliapharoah (Romans) 5: toganalper (Samnites) 7
taliapharoah lost 26 blocks, togan alper lost 21 blocks
It was a very ınterestıng and challengıng game. The samnites managed to get the last two blocks with the mounted charge of ıts 2 cav units
Last edit: 7 years 3 months ago by toganalper. Reason: name correction
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7 years 3 months ago #1431
by Mark-McG
"I will either find a way, or make one."
attrib to Hannibal Barca
Replied by Mark-McG on topic MT56 Results
So Tomek has definitely dropped out, and Polonus100 is unresponsive.
So I'm taking this to mean Polonus100 is dropping out, which makes it a 4 players per side. I'll ignore his one result.
This means there are only 2 matches left to be played, and I'm the hold up here. So I'll get these played by the end of next week.
Also means I'll have to do a scoring adjustment to account for mismatched banner counts in the rounds. This will probably simply meaning bumping a winning 6 up to a 7, so all matches are 7 banners. Al least Toganalper could claim 2 Samnite victories, otherwise it could have been all on banners lost.
So I'm taking this to mean Polonus100 is dropping out, which makes it a 4 players per side. I'll ignore his one result.
This means there are only 2 matches left to be played, and I'm the hold up here. So I'll get these played by the end of next week.
Also means I'll have to do a scoring adjustment to account for mismatched banner counts in the rounds. This will probably simply meaning bumping a winning 6 up to a 7, so all matches are 7 banners. Al least Toganalper could claim 2 Samnite victories, otherwise it could have been all on banners lost.
"I will either find a way, or make one."
attrib to Hannibal Barca
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7 years 3 months ago #1433
by mk20336
Replied by mk20336 on topic MT56 Results
Round 5: AC11 Bovianum (305 BC)
Samnite, Mark McG: 1 Banner won, 29 Blocks lost
Roman, MichalK: 7 Banners won, 8 Blocks lost
Unfortunately, as Mark stated, that was not much of match. Line command in first turn, Double time in second allowed Romans to capture the Bovianum, severely damaging light Samnite units. It was followed by cavalry charge on left, and then repulsed Samnite attack on Bovianum (I survived barely). Last man standing was lonely warrior who almost destroyed Roman LI.
Samnite, Mark McG: 1 Banner won, 29 Blocks lost
Roman, MichalK: 7 Banners won, 8 Blocks lost
Unfortunately, as Mark stated, that was not much of match. Line command in first turn, Double time in second allowed Romans to capture the Bovianum, severely damaging light Samnite units. It was followed by cavalry charge on left, and then repulsed Samnite attack on Bovianum (I survived barely). Last man standing was lonely warrior who almost destroyed Roman LI.
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7 years 3 months ago #1438
by Mark-McG
"I will either find a way, or make one."
attrib to Hannibal Barca
Replied by Mark-McG on topic MT56 Results
Round 4:
JD48 Sutrium (310 BC)
Samnite, Mark McG: 4 Banners won, 32 Blocks lost
Roman, taliapharoah: 7 Banners won, 24 Blocks lost
Tough go for the Samnites here, not made any easier by the cards. Early loss of the Samnite Medium Cavalry in one 3d attack put the writing on the wall, but I scared off his cavalry with the missile troops, and the Legion decided to come off the hill. A Darken the Sky and a Line command card got the Samnites into position, and even formed the Boar's Snout formation. So the initial clash was theirs, but they didn't quite eliminate a Med Infantry, and the subsequent Clash of Shields devastated the front ranks.
The Samnite General Rallied him men and pushed on, finishing one Heavy Infantry, but was put down by a First Strike on the Momentum Advance.
Even so, I was happy with 4 banners, enough to get me into the Semi-Finals.
Samnite, Mark McG: 4 Banners won, 32 Blocks lost
Roman, taliapharoah: 7 Banners won, 24 Blocks lost
Tough go for the Samnites here, not made any easier by the cards. Early loss of the Samnite Medium Cavalry in one 3d attack put the writing on the wall, but I scared off his cavalry with the missile troops, and the Legion decided to come off the hill. A Darken the Sky and a Line command card got the Samnites into position, and even formed the Boar's Snout formation. So the initial clash was theirs, but they didn't quite eliminate a Med Infantry, and the subsequent Clash of Shields devastated the front ranks.
The Samnite General Rallied him men and pushed on, finishing one Heavy Infantry, but was put down by a First Strike on the Momentum Advance.
Even so, I was happy with 4 banners, enough to get me into the Semi-Finals.
"I will either find a way, or make one."
attrib to Hannibal Barca
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7 years 3 months ago #1439
by Mark-McG
"I will either find a way, or make one."
attrib to Hannibal Barca
Replied by Mark-McG on topic MT56 Results
So the final Player scores are
here
This has been an unusual tournament in that the 2 player drop outs, fortunately 1 each side, and the 14 Roman wins out of 16 matches played was not expected, and some rounds saw smashing Roman results every match. Believe it or not, most scenarios were pro-Samnite when I was selecting them, admittedly with very small numbers of results (5 or less).
However, heats are done at last.
Semi-Finalists are;
Roman Group toddrew vs MichalK
Samnite Group toganalper vs Mark-McG
Scenario: AC12 Camerinum (298 BC)
Post those results here please.
This has been an unusual tournament in that the 2 player drop outs, fortunately 1 each side, and the 14 Roman wins out of 16 matches played was not expected, and some rounds saw smashing Roman results every match. Believe it or not, most scenarios were pro-Samnite when I was selecting them, admittedly with very small numbers of results (5 or less).
However, heats are done at last.
Semi-Finalists are;
Roman Group toddrew vs MichalK
Samnite Group toganalper vs Mark-McG
Scenario: AC12 Camerinum (298 BC)
Post those results here please.
"I will either find a way, or make one."
attrib to Hannibal Barca
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7 years 2 months ago #1440
by Mark-McG
"I will either find a way, or make one."
attrib to Hannibal Barca
Replied by Mark-McG on topic MT56 Results
So after 2 lengthy games, I have emerge victorious. Thanks to Toganalper for staying up so late to play.
Game 1: AC12 Camerinium (298 BC)
Samnite: Toganalper: 5 Banners won, 27 Blocks lost
Roman: Mark McG: 6 Banners won, 23 Blocks lost
A brief vulnerability on the Samnite left with an unsupported cavalry was leapt upon by the Roman cavalry, and in a fortunate set of dice, 2 Samnite MC were destroyed. The Roman MC then retired, thankful not to be trapped. The Roman light units then Skirmished and delayed until the Samnite line broke up, and after a particularly determined stand on a hill by a Roman Auxilia (Auxilia on a hill, a perfect combination), the Roman Legions could push forwards and wrest the game out of Samnite hands.
Game 2: AC12 Camerinium (298 BC)
Samnite: Mark McG : 6 Banners won, 22 Blocks lost
Roman: Toganalper: 4 Banners won, 24 Blocks lost
Learning my lesson from Game 1, the Samnite cavalry stayed put, in a neat triangle. Despite this, and early Roman MC losses, and a first strike card, one Samite MC deserted (3 banners on 3d, and another fled the advance (1 banner). The Samnites surrounded the successful Roman cavalry, eventually killed it after a misfire, leader escapes, attack vs 2nd cavalry also misfires. In the end, both Roman cavalry lie dead, Roman leader escapes, and all 3 Samnite cavalry are dispatched. 3-2 Roman way, and looking tough to take the Romans with out losing 3 more banners.
However, the Samnites have advantages, and after much maneuvering and Light unit play, the Samnite Left gets into the woods, and the Samnite line is moving forwards (2-3 units at a time). The Roman line is also coming forwards, and the Samnite Auxilia take good look, and decide discretion is the better part of valour and move back. The Roman line breaks up, and the Samnites seize the opportunity to Double Time forward, which is damn near a game looser. A Roman Heavy Infantry is taken down, but with critical losses to the Samnite Heavy Infantry. The Roman Leader advances his Centre, softening the other Samnite Heavy infantry, though a lucky battle back eliminates 1 Medium Infantry outright. The Roman Heavy infantry eliminates 1 HI, and rolls 3 flags vs the other, a lucky escape. The Samnites hunker down, eliminating a Roman Auxilia on a hill, bringing the game to 5-4. Another 3 banner attack fails to kill of a Samnite Auxilia, and the Samnite left launches their Warriors into action driving a Light slinger from the field. A very hard fought Samnite victory.
I'd rate this scenario as pro-Samnite, with more cards, leaders and cavalry. The experience with the Samnite cavalry destruction in both games is probably atypical
Game 1: AC12 Camerinium (298 BC)
Samnite: Toganalper: 5 Banners won, 27 Blocks lost
Roman: Mark McG: 6 Banners won, 23 Blocks lost
A brief vulnerability on the Samnite left with an unsupported cavalry was leapt upon by the Roman cavalry, and in a fortunate set of dice, 2 Samnite MC were destroyed. The Roman MC then retired, thankful not to be trapped. The Roman light units then Skirmished and delayed until the Samnite line broke up, and after a particularly determined stand on a hill by a Roman Auxilia (Auxilia on a hill, a perfect combination), the Roman Legions could push forwards and wrest the game out of Samnite hands.
Game 2: AC12 Camerinium (298 BC)
Samnite: Mark McG : 6 Banners won, 22 Blocks lost
Roman: Toganalper: 4 Banners won, 24 Blocks lost
Learning my lesson from Game 1, the Samnite cavalry stayed put, in a neat triangle. Despite this, and early Roman MC losses, and a first strike card, one Samite MC deserted (3 banners on 3d, and another fled the advance (1 banner). The Samnites surrounded the successful Roman cavalry, eventually killed it after a misfire, leader escapes, attack vs 2nd cavalry also misfires. In the end, both Roman cavalry lie dead, Roman leader escapes, and all 3 Samnite cavalry are dispatched. 3-2 Roman way, and looking tough to take the Romans with out losing 3 more banners.
However, the Samnites have advantages, and after much maneuvering and Light unit play, the Samnite Left gets into the woods, and the Samnite line is moving forwards (2-3 units at a time). The Roman line is also coming forwards, and the Samnite Auxilia take good look, and decide discretion is the better part of valour and move back. The Roman line breaks up, and the Samnites seize the opportunity to Double Time forward, which is damn near a game looser. A Roman Heavy Infantry is taken down, but with critical losses to the Samnite Heavy Infantry. The Roman Leader advances his Centre, softening the other Samnite Heavy infantry, though a lucky battle back eliminates 1 Medium Infantry outright. The Roman Heavy infantry eliminates 1 HI, and rolls 3 flags vs the other, a lucky escape. The Samnites hunker down, eliminating a Roman Auxilia on a hill, bringing the game to 5-4. Another 3 banner attack fails to kill of a Samnite Auxilia, and the Samnite left launches their Warriors into action driving a Light slinger from the field. A very hard fought Samnite victory.
I'd rate this scenario as pro-Samnite, with more cards, leaders and cavalry. The experience with the Samnite cavalry destruction in both games is probably atypical
"I will either find a way, or make one."
attrib to Hannibal Barca
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7 years 2 months ago - 7 years 2 months ago #1445
by toddrew
Replied by toddrew on topic MT56 Results
Two much quicker games between Michal and me. Also, Michal noticed that there exists an error in the Vassal module version of AC12 Camerinium - one of the Roman leaders is omitted. Ironically, what should have lead to more competitive results from the Roman side, turned out to be too very lopsided Samnite victories, though for different reasons in each game.
Game 1: AC12 Camernium
Michal/Roman: 1 Banner Won, 25 Blocks Lost
Todd/Samnite: 6 Banners Won, 10 Blocks Lost
Cards enabled Samnite forces to press down in each section over the first few turns, positioning a strike from both the right (MC's) and left flanks (Warriors). Warriors got the call first and after initially causing a retreat of the Roman left, were able to sustain enough of an attack to collapse into the center. Timely favorable rolls allowed for minimal losses while taking one of the Roman leaders.
Game 2: AC12 Camernium
Michal/Samnite: 6 Banners Won, 12 Blocks Lost
Todd/Roman: 1 Banner Won, 22 Blocks Lost
Needing only two Banners for an overall victory, the Roman Commander acted impatiently, sending the Cavalry on the left up to challenge the pinned Samnite Cavalry. Samnite forces were able to prevent the Romans from getting a clean shot, and they retreated. The Samnites then advanced their foot units, taking up position on the hill. Romans felt they had enough to easily garner the two Banners, and then see if they could make a game of it after that, but a rash of poor rolling from both sides kept things interesting. After taking one banner, and wounding a Warrior unit to two blocks, but on a hill - Romans threw caution into the wind and attacked with a 2-block and a 3-block Medium Infantry units. The score was 1-3 at that point. Likely better to play the long game and use Rally, but rather than risk a whiff there, took the chance with the Warriors. First roll, whiff, battle back two hits. Leader escaped to the 3 block MI. Rather than wait a turn, stubbornly the MI attacked. 1 hit. Battle back was three hits and a leader kill, ending the game. The Roman leader would like to think that he had the presence to know that the game would be won due to the block count at that moment, but having suffered three losses prior on tie-breakers in semi-final rounds, assumed the worst before a quick scan of the board confirmed that enough damage had been done to win by block loss.
Exciting couple of games, full of surprising results.
Game 1: AC12 Camernium
Michal/Roman: 1 Banner Won, 25 Blocks Lost
Todd/Samnite: 6 Banners Won, 10 Blocks Lost
Cards enabled Samnite forces to press down in each section over the first few turns, positioning a strike from both the right (MC's) and left flanks (Warriors). Warriors got the call first and after initially causing a retreat of the Roman left, were able to sustain enough of an attack to collapse into the center. Timely favorable rolls allowed for minimal losses while taking one of the Roman leaders.
Game 2: AC12 Camernium
Michal/Samnite: 6 Banners Won, 12 Blocks Lost
Todd/Roman: 1 Banner Won, 22 Blocks Lost
Needing only two Banners for an overall victory, the Roman Commander acted impatiently, sending the Cavalry on the left up to challenge the pinned Samnite Cavalry. Samnite forces were able to prevent the Romans from getting a clean shot, and they retreated. The Samnites then advanced their foot units, taking up position on the hill. Romans felt they had enough to easily garner the two Banners, and then see if they could make a game of it after that, but a rash of poor rolling from both sides kept things interesting. After taking one banner, and wounding a Warrior unit to two blocks, but on a hill - Romans threw caution into the wind and attacked with a 2-block and a 3-block Medium Infantry units. The score was 1-3 at that point. Likely better to play the long game and use Rally, but rather than risk a whiff there, took the chance with the Warriors. First roll, whiff, battle back two hits. Leader escaped to the 3 block MI. Rather than wait a turn, stubbornly the MI attacked. 1 hit. Battle back was three hits and a leader kill, ending the game. The Roman leader would like to think that he had the presence to know that the game would be won due to the block count at that moment, but having suffered three losses prior on tie-breakers in semi-final rounds, assumed the worst before a quick scan of the board confirmed that enough damage had been done to win by block loss.
Exciting couple of games, full of surprising results.
Last edit: 7 years 2 months ago by toddrew. Reason: mistake in banner total for game 1
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