The Battle of Vimy Ridge was fought at the northernmost end of the Arras Offensive. At exactly 5:30 am, 9 April, 1917, every artillery piece at the disposal of the Canadian Corps fired a synchronized barrage. Then, at predetermined increments, the artillery barrage moved forward, followed closely by the advancing infantry. The initial assault on Hill 145 by the 4th Canadian Division was repulsed. Around 3 pm, a renewed drive would capture the northern half of Hill, but a strong German counter attack retakes the position. The German flank, however, is threatened, and with no prospect of additional reinforcements, the German troops pull back from the Hill. By nightfall of 10 April, the only Canadian forward objective, not yet achieved, is the capture of the Pimple.
The stage is set, the battle lines are drawn, and you are in command. The rest is history.
Victory Medals: 8
- 1 Medal for each unit eliminated.
- The Canadian forces gain 1 Temporary Victory Medal at the start of their turn, when one or more units occupy any German trench hex in the front line.
Place a Victory Medal, with the British side faceup, on the trench to indicate it is controlled.
- The Canadian forces gain 1 Permanent Victory Medal for each unit that succeeds in breaking through and exits the battlefield from the German baseline.
- The 7 hill hexes that make up Hill 145 form a Temporary Majority Medal Objective (start turn) worth 2 Victory Medals for the side that occupies the absolute majority of the hexes in the group. Place two Victory Medals, with the German side faceup, on the Hill to indicate it is controlled at the start of the scenario.
- The Canadian forces are racing against time. The German player may take a Victory Medal, instead of taking two command cards, when playing a “Recon”command card.
- Canadian player does the No-Man’s-Land shelling roll.