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Movement | A unit or leader that enters a ravine hex must stop and may move no further on that turn. |
Combat | • A unit entering a ravine hex may not battle that turn. • A unit on a ravine hex battles in close combat with a maximum of 1 die. • An unit on a ravine hex battles with a maximum of 1 die in ranged combat. • An infantry unit attacking an enemy unit on a ravine hex battles in close combat with a maximum of 2 dice. • A cavalry unit attacking an enemy unit on a ravine hex battles in close combat with a maximum of 1 die. • A unit attacking an enemy unit on a ravine hex battles in ranged combat with a maximum of 1 die. |
Line of Sight | A ravine hex does not block line of sight. Note, a unit on a ravine hex, would block line of sight. |
FAQs
specific terrain FAQs