Movement A unit or leader that enters a ravine hex must stop and may move no further on that turn.
Combat •    A unit entering a ravine hex may not battle that turn.
•    A unit on a ravine hex battles in close combat with a maximum of 1 die.
•    An unit on a ravine hex battles with a maximum of 1 die in ranged combat.
•    An infantry unit attacking an enemy unit on a ravine hex battles in close combat with a maximum of 2 dice.
•    A cavalry unit attacking an enemy unit on a ravine hex battles in close combat with a maximum of 1 die.
•    A unit attacking an enemy unit on a ravine hex battles in ranged combat with a maximum of 1 die.
Line of Sight A ravine hex does not block line of sight. Note, a unit on a ravine hex, would block line of sight.

 

FAQs

specific terrain FAQs

 

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