Thank you guys! That was really nice couple of games, intense, bloody and fast. Maybe not so subtle like Ancients but definitely in my style I would like to see the SB issued by GMT with block - would be fun!
I do like what Samurai Battles does with the system but I'd agree that Ancients is a game far more rewarding of tactical control. With the lack of evasion, the greater power differential between unit colours, easy leader death and the additional unpredictability of the Dragon deck, I feel more like I'm along for the ride with Samurai Battles than with Ancients (or with Napoleonics). This also affects scenario design because variety is a lot more constrained by the limited unit options, the overwhelming power of reds and the general deadliness of the system, meaning balanced scenarios pretty much all look the same. This isn't to say I don't enjoy it and it obviously hits one of my historical buttons, but its a distant third in my preferred C&C games.