1 Rule and Scenario Booklet containing 18 battle scenarios
2 Commander Tactician Rating Reference Card
2 Terrain Effects Cards
1 Card Sheet containing:
• 11 double-sided Terrain Tiles
• 8 Garrison Markers (double-sided French and Coalition)
• 18 Victory Banner Counters (3 French, 3 British, 3 Spanish, 3 Russian, 3 Austrian, 3 Prussian)
1 Deck of 90 Generals, Marshals & Tacticians Command cards
1 Deck of 50 Tactician cards
2 Block Label sheets
65 Blocks
• 19 small blocks for Infantry units (7 brown, 12 red)
• 35 medium blocks for Cavalry units (16 green, 3 medium gray, 12 red, 4 dark blue)
• 11 rectangular blocks for Leaders and Artillery units (4 green, 1 brown, 3 red, 3 dark blue)

NOTE: there will be a few spare blocks of all sizes in each color.

National Unit Reference Card

Since there are only a limited number of new units in this expansion (Russian Light Lancer Cavalry and Militia Light Lancer Cavalry, British Rocket Battery, and French Guard Horse Artillery) updated Unit Reference Cards for these Nations have not
been issued. Instead, there is a detailed explanation for these units in the rules.

Commander Tactician Rating Reference Card

Each player will take a number of Tactician cards at the start of a battle as indicated in the scenario notes. For earlier scenarios, players must refer to the Commander Tactician Rating Reference Card. The reference card has a comprehensive listing of
all Commands & Colors Napoleonic scenarios released to date.
Each scenario has the army commander’s tactician rating which is equal to the number of Tactician cards a player’s army will start with in the battle.

Units and Leaders

Each unit is composed of a certain number of blocks. The number of blocks in a unit may vary by unit type and Nation and is detailed on the National Unit Reference Card.

A General, Marshal or Field Officer of any rank (hereafter referred to as a Leader) is represented by one rectangular block. A single Leader block is not considered a unit.

Units and Leaders Visual Identification Aids

This expansion uses several unit-class icons to assist players with set up and unit recognition. The complete list of icons follows for player reference.
Flaming grenade icon: Grenadier infantry: upper left or right of each sticker for the following unit types— Grenadier, Guard Grenadier, Old Guard 

Bugle icon: Light infantry: upper left or right of each sticker for the following unit types—Light, Rifle Light, Guard Light, and Young Guard Cavalry helmet icon: Heavy cavalry: upper left or right of each sticker for the following unit types—Heavy, Guard Heavy, Heavy Cuirassier

Horse head icon: upper left or right of each sticker for the following unit types—Horse artillery. Line, Reserve and Militia Infantry, Light Cavalry (Light, Guard Light, Light or Militia Light Lancers and Cossack) and Foot Artillery (Regular and Guard) classes of units are differentiated by the absence of any identifying icon.

Victory Banner Counters

Victory Banner counters will track a player’s quest for victory.
When a scenario’s Victory Banner count exceeds the number of available counters, players will need to improvise, and may opt to use a coin or the opposition player’s last block of an eliminated unit, to track victory.

Victory Banner Explanations

To reduce the amount of text in a scenario’s briefing notes, the following terms are used to describe some common Victory Banner Objective Hex conditions:


NOTE: All Turn Start Victory Banners (temporary and permanent) are awarded at the start of a player’s turn. All other Victory Banners (temporary and permanent) are awarded during a player’s turn when earned. All Temporary Victory Banners, whether gained at turn start or during the turn, are lost at the moment the condition for award is no longer fulfilled.


Temporary Victory Banner Objective Hex
The Victory Banner in this objective hex is gained immediately when the appropriate side occupies the hex. The Victory Banner is held only as long as a unit of the appropriate side holds the hex.
If the unit vacates the hex for any reason (movement, retreat or elimination) during its own turn or during the opponent’s turn, the Victory Banner is immediately lost and placed back in play in its original position on the objective hex.


Temporary Victory Banner Objective Hex (Turn Start)
The Victory Banner in this objective hex is gained when a unit of the appropriate side occupies the hex at the start of its turn.
If the unit vacates the hex for any reason (movement, retreat or elimination) during its own turn or during the opponent’s turn, the Victory Banner is immediately lost.


Temporary Group Victory Banner Objective Hexes
A number of hexes together form a Group Victory Banner objective.
The appropriate side that occupies all of the objective hexes will immediately gain one or more Victory Banners. As long as all objective hexes are occupied, the Victory Banners will count. If any hexes in the group are not occupied for any reason (movement, retreat or elimination) during its own turn or during the opponent’s turn, the Victory Banners for the group are immediately lost.


Temporary Group Victory Banner Objective Hexes (Turn Start)
A number of hexes together form a Group Victory Banner objective.
The appropriate side that occupies all of the objective hexes at the start of its turn will gain one or more Victory Banners. As long as all objective hexes are occupied, the Victory Banners will count. If any hexes in the group are not occupied for any reason (movement, retreat or elimination) during its own turn or during the opponent’s turn, the Victory Banners for the group are immediately lost.


Temporary Majority Victory Banner Objective Hexes
The Victory Banner for this group of objective hexes is immediately gained when the appropriate side has units occupying an absolute majority of hexes in the group. Absolute majority means to occupy more of these objective hexes than your opponent. Occupying one hex when your opponent occupies none, for example, would be an absolute majority. The Victory Banner is retained as long as the side has an absolute majority.
The Victory Banner is immediately lost when a side no longer has an absolute majority.


Temporary Majority Victory Banner Objective Hexes (Turn Start)
The Victory Banner for this group of objective hexes is gained when the appropriate side has units occupying an absolute majority of hexes in the group at the start of its turn. Absolute majority means to occupy more of these objective hexes than your opponent. Occupying one hex when your opponent occupies none, for example, would be an absolute majority. The Victory Banner is retained as long as the side has the absolute majority.
The Victory Banner is immediately lost when a side no longer has an absolute majority.


Permanent Victory Banner Objective Hex
The Victory Banner in this objective hex is gained immediately when the appropriate side occupies the hex. The Victory Banner, once gained, is not returned or put back in play, even if the unit later vacates the hex for any reason (movement, retreat or elimination).

Permanent Victory Banner Objective Hex (Turn Start)
The Victory Banner in this objective hex is gained when the appropriate side occupies the hex at the start of its turn. The Victory Banner, once gained, is not returned or put back in play, even if the unit later vacates the hex for any reason  movement, retreat or elimination).

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