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strategy cards
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each corps commander could never hold more cards than his initial allocated
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Corps Commander Initiative
During a turn, when a Corps commander does not hold any Command cards in his hand, and does not receive a Command card from the CIC, he may act on his own initiative and roll two battle dice. The roll will determine what units are ordered in the sections he commands.
• A unit symbol rolled will order one unit of that type.
◊ An Infantry symbol orders one infantry unit.
◊ A Cavalry symbol orders one cavalry unit.
◊ An Artillery symbol orders one artillery unit.
• A Flag symbol orders one unit of the player’s choice to March Move.
• A Saber symbol requires the player to remove one block from a unit under his command.
• When two Saber symbols are rolled, however, no blocks are lost, instead the player will draw one Command card and add it to his hand.
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Corps Commander Command cards (La Grande Battles)
A Corps commander may play one of the Command cards he holds when:
• A Corps commander does not like the Command card given to him by the CIC. He may choose to discard the CIC’s Command card and instead play one of the Command cards he has from his hand.
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