NOTE: None of the scenarios in this core Medieval game have marsh terrain.

Movement
  • A unit must stop when it enters a marsh hex and move no further on that turn.
    • The unit must also roll one battle die for a possible block loss. One block is lost when the unit’s symbol is rolled.
    • A Leader casualty check is not required when a unit with an attached leader block is lost in the marsh. However, if the last block in the unit is lost in the marsh, the Leader must evade.
  • Retreating or evading units do not stop when entering a marsh hex.
    • A unit that must retreat (or evades) onto or through a marsh hex must still check for a possible block loss for each marsh hex it retreats or evades onto.
  • Marsh block loss die rolls are made prior to removing blocks for unfulfilled map edge hex retreats.
  • Lone Leaders moving onto, evading or escaping onto or through marsh hexes are also subject to loss. Roll one die for each marsh hex a lone Leader retreats or evades onto. A Leader symbol roll will eliminate the Leader.
  • An ordered unit or lone Leader that leaves a marsh hex may only move onto an adjacent hex regardless of its normal movement allowance.
Battle
  • A unit may battle the turn it moves onto a marsh hex after rolling for block loss.
  • If a full-strength Warrior unit loses its first block on its marsh hex die roll, it also loses its one combat die bonus and ability to ignore one flag on any subsequent combat.
  • When battling an enemy unit on a marsh hex, a maximum of two battle dice are rolled in Close Combat. A unit, that elects to advance onto a marsh hex after a successful Close Combat, must check for possible block loss.
  • A unit on a marsh hex battling out will roll a maximum of two battle dice in Close Combat and one die in Ranged Combat.
  • A unit that starts the turn on a marsh hex and makes a successful Close Combat may make a Momentum Advance out of the marsh hex.
  • A Command card and/or an inspired battlefield action that adds dice in battle will modify the maximum number of battle dice that can be rolled.
Line of Sight

A marsh hex does not block Line of Sight.

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