Movement

All units and lone Leaders must stop when entering a camp hex and may move no further on that turn.

  • An ordered unit or lone Leader, that leaves a camp hex, may only move onto an adjacent hex regardless of its normal movement allowance.
  • A unit that makes a successful Close Combat after moving out of a camp hex may make a Momentum Advance if terrain permits.
Battle
  • A camp hex offers protection against attacks from all directions.
  • A unit on a friendly camp hex, battles out with a maximum of three battle dice.
  • A unit attacking to retake a friendly camp hex battles the enemy unit on the camp hex with a maximum of two battle dice.
  • A unit defending on a friendly camp hex may disregard one flag rolled against it.
  • A unit attacking to take an enemy camp hex, battles the enemy unit on the camp hex with a maximum of two battle dice.
  • A unit on an enemy camp hex battles out with a maximum of two battle dice.
  • A Command card and/or Battlefield Action that adds additional dice in battle will modify the maximum number of battle dice that may be rolled.
    NOTE: Mounted units will receive protective benefit from camp hexes.
Line of Sight

A camp hex blocks Line of Sight.

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Discuss this article in the forums (4 replies).
Mark-McG replied the topic:
2 years 11 months ago
I think in the absence of a limitation, ranged fire works as normal, with the advantages of a defending unit ina friendly camp (ignore 1 flag)

Camps seem to be very different to Fortified camps in Ancients
ColCampbell replied the topic:
2 years 11 months ago
What about ranged fire into an occupied camp hex. Is there are decrement? We played the Phasis River scenario today and that question arose. As game master I ruled that any ranged fire into a camp hex could only be done with one combat die even if the firing unit had not moved. I did this because of the inherent defense of a camp site. But is this correct? The rules for battling into a camp hex seem only to indicate those units trying to "capture" the hex, i.e., close combat, rather than just shooting from a distance at the occupants of the camp hex.

Thanks,

Jim
Mark-McG replied the topic:
3 years 9 months ago
Yes.. the terrain does not disallow it, so the normal rules prevail.
The unit battles with a maximum number of dice, max 3 on a friendly camp, and max 2 on an enemy camp.
Erik Uitdebroeck replied the topic:
3 years 9 months ago
Hello everybody,

I have a question about a unit entering a camp:

When entering, can a unit battle?

Kind regards,
Erik.