VIK14 Tempsford (917 AD)

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1 year 7 months ago #752 by Mark-McG
VIK14 Battle of Tempsford (917 AD)
HISTORICAL BACKGROUNDIn 917, the...

VIK14 Tempsford (917 AD)

wise and full of devices

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1 year 4 months ago #765 by Northdevon
Replied by Northdevon on topic VIK14 Tempsford (917 AD)
As a brit it is great to see Viking/Saxon battles as supplememnts to the main game. If I were twice as clever as I am then there are maybe one or two I could try and post myself. Many thanks again.

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1 year 4 months ago #767 by Mark-McG
Replied by Mark-McG on topic VIK14 Tempsford (917 AD)
I encourage you to give scenario design a try. I generally find that picking a period or theatre and reading up on it focuses on how the armies performed and their strengths,weaknesses and tactics. At the other end of the medieval spectrum, War of the Roses would be a good arena for development of new armies and scenarios.

I don't know if you are familiar with BattleLore, a C&C medieval/fantasy game published around 2006, but it was full of ideas and innovations for the medieval period. Mainly it dealt with the 100 years war period, but could easily cover a range of situations, from fantasy, fiction to historical. Overall I prefer the C&C Medieval implementation as a more polished product, but BattleLore is a source of inspiration, and a fun game. 

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1 week 6 days ago #936 by Mark-McG
Replied by Mark-McG on topic VIK14 Tempsford (917 AD)
Alternative Victory Banner Special Rule
Put 3 Camp hexes along the riverfront hexes inside the burh worth a banner a piece. Vikings start with 3 banners.

 

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