Movement | No movement restrictions for foot units, except war machine units, which may not enter a broken ground hex. A mounted unit must stop when it enters a broken ground hex and move no further on that turn. |
Battle | A foot unit may battle the turn it moves onto a hex with broken ground. A mounted unit may not battle the turn it enters a broken ground hex. |
Close Combat | When your unit battles an enemy unit on a broken ground hex or your unit is on a broken ground hex and battles out, it will roll a maximum of 2 dice in close combat. |
Range Combat | When your unit targets an enemy unit on a broken ground hex with range combat it will roll its normal battle dice, when your unit is on a broken ground hex and battles with range weapons it will battle with normal dice. battle with normal dice. A Command card that adds additional dice in battle will modify the maximum number of battle dice that may be rolled. |
Line of Sight | Broken ground does not block line of sight. |