OT2022 Semi-Finals

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1 year 6 months ago #4441 by Mark-McG
OT2022 Semi-Finals was created by Mark-McG
OT2022 Semi Finals
 



Player 1
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OT2022 Semi-Finals

"I will either find a way, or make one."
attrib to Hannibal Barca

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1 year 6 months ago #4442 by Mark-McG
Replied by Mark-McG on topic OT2022 Semi-Finals
Current CCA module version is 4.2.4
obj.vassalengine.org/images/9/9f/CCAncientsV4-2-4.vmod

"I will either find a way, or make one."
attrib to Hannibal Barca

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1 year 6 months ago #4444 by BrentS
Replied by BrentS on topic OT2022 Semi-Finals
Thanks Mark. Just downloaded it. It has lots of options but seems to come with a default of block count marked on the edge of the unit, rather than numerical, which would be my preference. Does anyone know if there's a way to toggle to having the block count displayed numerically?

Brent.

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1 year 6 months ago #4445 by Mark-McG
Replied by Mark-McG on topic OT2022 Semi-Finals
In File - Preferences, there is a Game options tab that allows you to change between the two.
Mine is set to Numeric, but still opens as spots. So I had to set to spots, and then set to numerals to get it to change.

"I will either find a way, or make one."
attrib to Hannibal Barca
The following user(s) said Thank You: RiverWanderer

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1 year 6 months ago #4446 by RiverWanderer
Replied by RiverWanderer on topic OT2022 Semi-Finals
Unfortunately a bug in vassal is causing the problem that Brent asked about. Once vassal v3.6.8 is released, the dropdown list preference will default to Numbers for new users and the preference will save properly. Sorry for the inconvenience.

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1 year 6 months ago #4447 by BrentS
Replied by BrentS on topic OT2022 Semi-Finals
Thanks guys.

Thanks for the work on it, Mark. Looks really good.

Brent.

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1 year 6 months ago - 1 year 6 months ago #4449 by BrentS
Replied by BrentS on topic OT2022 Semi-Finals
Played our first match which I'll leave for Daniel to report but I did want to give some module feedback, Mark, because we had some significant issues.

Maybe three times for me and at least once for Daniel we double drew at turn's end because the Turn End button drew an additional card. We had to randomly discard to be fair (I discarded the Darken the Sky I'd set up which didn't make me a happy Tigranes at all). Frustrating for such an important game and somewhat soured what was an otherwise enjoyable match.

The workaround was to end turn first and then draw if it didn't draw a card, not draw if it did.....but that does take some tracking and I forgot at least once. It seemed to be random and didn't happen with every draw. I thought Daniel was immune but noticed part way through that he had 7 cards in his command 6 hand so both player sides are affected.

Brent..
Last edit: 1 year 6 months ago by BrentS.

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1 year 6 months ago #4450 by BrentS
Replied by BrentS on topic OT2022 Semi-Finals
We'll complete our second match on Friday.

Brent.

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1 year 6 months ago - 1 year 6 months ago #4451 by taliapharaoh
Replied by taliapharaoh on topic OT2022 Semi-Finals
Marco (Armenian) 4 banners, 29 Blocks Lost

Travis (Roman) 7 banners, 26 Blocks Lost

A long-awaited game one lived up to the hype.  Some dramatic momentum shifts that make this game great happened to both sides, in a very even fight right up until the end with a couple of lead changes.

I would say that the Armenians need to do some damage with their ranged units to have a chance in this one, and Marco's dice were true early on, scoring 7 hits on my outclassed light units and gobbling one up with a cavalry advance on my left to take a quick 1-0 lead.  I had the cards to move everyone forward, and after three line command cards were played between the two of us, I hastily moved some right-flank infantry forward to menace his weaker left flank.  Although initially somewhat of a bluff, this paid benefits later on....

I was forced by his cavalry advance to consolidate exposed units in the center, and he responded with first an infantry assault, and then a cavalry assault on the center, with mixed results. With the score 3-1 in his favor and forced to plug the holes in my line with the heavy infantry, Marco made another well-planned cavalry assault that didn't get the dice results, and I was able to first counterattack and take a 4-3 lead, then luckily drew a Light card that allowed me to eliminate two of his units at the map's edge for a 6-4 lead.  He counterattacked but I was able to eliminate an Aux with a 4-hit battle-back to finish the game.  Eagerly anticipating game two against an excellent opponent.
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Last edit: 1 year 6 months ago by taliapharaoh. Reason: better formatting and spacing

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1 year 6 months ago #4452 by Cap
Replied by Cap on topic OT2022 Semi-Finals
Gentlemen, Brent,

I am a serious war game commander and do not intend to bother myself with this any more. The module is buggy, and the scenario (Artaxata) is possibly wrongly integrated in the module. If I am to suffer what Brent suffered in our first leg semi final battle, I'd better not lose my time.

I QUIT my participation in CCA OT 2022.
Brent, I wish you good luck at the final!
Mark McG, thank you for making this happen! So far I have had really good time achieving some brilliant victories on the battlefield. 
Thanks to all other participants and hope to see you in the next one!

Daniel (aka Cap)

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