Marco - Romans 8 - 29 blocks
Mark McG - Carthaginians 6 - 26 blocks
Play started on the left and center, with the Romans advancing troops while the Carths showered missile fire. Both sides developed their flanks, and then a Roman MFM lead to a lucky 2 block hit on the Carths HI on the right. This was to prove consequential later. The Romans attacked the left side of the Carth center, gaining a hill but at heavy cost. The Carths then brought their E into play, running over a hill to eliminate two MIs. Hasdrubal himself brought his HI out of the camp to take out a Roman AUX, but was then repulsed and heavily damaged by a MI. The Romans responded with HI and MI, but failed to eliminate the E, which rampaged, trampled units on both sides, and then killed the Roman HI on the battle back. The score was now 4-0 and the Carths were looking good, but the Romans continued their assault. They killed the Carthaginians HI, Hasdrubal, and took the camp, bringing the score to 4-3. Lucky LDR LC1 roll! Again the Carths advanced their E to attack a back row MC, which barely survived. Finally a MED Troops command by the Romans eliminated the E and an AUX, but cost them a MI. Score was now 5-5. The Carths then attacked from the left, bringing in a MC to finish off a one block MI, but a First Strike and a lucky three hit roll thwarted their plans. The Carths finished off the MI with a LDR mounted LC, but this turn proved to be a game changing moment, bringing the score to 6-6 and swinging the momentum to the Romans. Another turn with no effect on either side, and then the Romans used a MED Troop command to kill an AUX on a hill and finish off the remaining HI (which had been damaged by archers during the opening moves) with a desperate MC attack. Great game with really fun Elephant attacking, rampaging, and trampling. Thanks Mark McG!
Marco - Carthaginians 8 - 22 blocks
Mark McG - Romans 4 - 35 blocks
The Romans began with a strong MED Troops command, advancing not only MI but also taking up an aggressive position with their MC on the right. Unfortunately this allowed the Carths to Double Time their right wing into play, advancing their all important WARS three hexes. Both MCs took a hit as they evaded. Both sides then commenced multiple turn back and forth missile fire, with no effect whatsoever, until a final double green hit on a Carth AUX in the center. Clearly the archers had all stayed up late the night before. A fantastic 5/5 Sparticus command by the Romans allowed them to advance MI against the Carth HI on the right camp, heavily damaging it but costing them one MI. A Carth Line Command brought many units out from the center and right flank into play, taking another Roman MI. A second Roman MED Troops command brought MI and MCs on the right into action, gaining an AUX banner but losing a MC. The score was now 3-1 Carths, with the Roman right scattered and G. Scipio on a one block LI on the back row. Precarious positions indeed for the Romans, but the Carths were mostly out of range. Mostly but not entirely, because the one block WAR could still reach. The Carths used a LDR Any command to boldly run the WAR forward, taking out another MI but then falling to a beautifully timed First Strike, taking the score to 4-2 Carths. Hats off to Mark McG for his restraint in holding the FS until that critical moment; he could have used it before. More action on the right brought a banner to each side, and the score to 5-3. With numerous heavily damaged units, the Carths played the Rally which they had been dealt, and rolled an amazing 5/5. This rallied and activated the Carth MI and HI, which gained them two more banners and evaded the Roman no-name LDR off the field. At 7-3 Carths this ended the match, but the intrepid commanders agreed to finish the game anyway. The Romans Double Timed from the center and left to take a camp, but gained no other banners. The Carths finally brought their MI/LDR forward on the right to finish off the one block LI and end the game.