TT49 Sellasia (222 BC)

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5 years 1 month ago #3687 by alecrespi
Historical BackgroundHaving failed to remove the Lacedaemonian threat...

TT49 Sellasia (222 BC)

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3 years 4 months ago #3688 by Andygor
Replied by Andygor on topic TT49 Sellasia (222 BC)
Fortifications on the hill get a bonus in the battle for the hill? I mean, restrictions on the number of battle dices...

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3 years 4 months ago #3692 by Mark-McG
Replied by Mark-McG on topic TT49 Sellasia (222 BC)
So my view on how this works is that the number of dice is determined by the hill terrain. Maximum 2 dice uphill and 3 dice from hill to hill (except cavalry).
The ramparts allow the occupant to ignore 1 flag and 1 Sword if across a rampart hexside, be it uphill or hill to hill.

This would be those two normal terrain rules working together.

"I will either find a way, or make one."
attrib to Hannibal Barca

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3 years 4 months ago #3696 by taliapharaoh
Replied by taliapharaoh on topic TT49 Sellasia (222 BC)
Sorry, yes, the intention was to have the ramparts and hill hexes function normally, I should have clarified. ~Travis

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3 years 4 months ago #3697 by taliapharaoh
Replied by taliapharaoh on topic TT49 Sellasia (222 BC)
It also appears there is a small error in the description of the special rules:

"...or a Macedonian unit successfully occupies any entrenchment hex at the remainder of the Macedonian turn, remove the entrenchments for the rest of the game."

Should instead read:

"...or a Macedonian unit successfully occupies any entrenchment hex at the END of the Macedonian turn, remove the entrenchments for the rest of the game.

~Travis

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2 years 1 month ago #4253 by GF1954
Replied by GF1954 on topic TT49 Sellasia (222 BC)
2 solitaire battles with the Spartans winning both, 6 - 4, and 6 - 0. The first contest was closer because the Spartans came down from the ramparts on the left flank. That is where the majority of fighting took place. In the second contest, I let the Spartans hold, and let the Macedonians attempt to take the ramparts. They failed.

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