C3i17 Mona Insulis (60 AD)

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13 years 7 months ago - 1 month 1 week ago #1488 by alecrespi
Last edit: 1 month 1 week ago by alecrespi.

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8 years 3 months ago #1489 by mk20336
Replied by mk20336 on topic C3i17 Mona Insulis (60 AD)
Question to special rule "...and gain hit benefits for both Range and Close Combat.*" Does that mean hit on Leader?

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7 years 11 months ago #1618 by BrentS
Replied by BrentS on topic C3i17 Mona Insulis (60 AD)
Just setting up to replay this one and yes, both close combat and ranged attacks hit on helmets if a druid is adjacent to the unit.

Brent.

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7 years 11 months ago #1619 by Mark-McG
Replied by Mark-McG on topic C3i17 Mona Insulis (60 AD)
"No Roman unit in any section may advance into the river until the start of a turn where the leader in that section is already on the Briton side of the river.*"

I would rate this as one of the most poorly expressed and ill considered Special Rules in the entire C&C series. Aside from making no sense without Tony Curtis's clarification, the concept that leaders die seems to have entirely escaped the designer. So with 2 of 3 Roman leaders dead, the scenario descends into a LENGTHY exchange of missiles.

Crossing rivers isn't easy to begin with, and if they had gone with something simple like Roman units in the river can't ignore flags unless with a leader, then that might have worked simply, and shown the fearfulness. Instead the straitjacketed history Special Rule is a game mechanic disaster.

"I will either find a way, or make one."
attrib to Hannibal Barca

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7 years 11 months ago #1621 by mk20336
Replied by mk20336 on topic C3i17 Mona Insulis (60 AD)
I confirm I had such situation - leader crosses, dies and then what? No unit able to move beside the river?

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7 years 11 months ago #1622 by BrentS
Replied by BrentS on topic C3i17 Mona Insulis (60 AD)
I'd agree the scenario's broken as it is.....although it might not be evident on every play. My inclination would be to keep the spirit of the scenario and allow Roman units to cross in a section for the rest of the game once the leader had crossed, even if he was killed or forced back across the river thereafter.

Brent.

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5 years 2 months ago #2847 by GF1954
Replied by GF1954 on topic C3i17 Mona Insulis (60 AD)
Solitaire- Britons won 7 - 6. Actually was closer than I thought it would be. The Romans did get across the river on the left flank and in the center. I think this is longest I have ever played a scenario.

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2 years 11 months ago #3916 by manassas7509
That's how we played it. Once across the leader has sufficiently inspired his section to want to cross the river. Still painfully slow for the Romans. Fortunately Vassal gave me three Line Command cards and a Double Time so I was able to get into good positions to cross once the three leaders got across and managed to win the scenario handily. If the Britons were to ever get lucky and knock off a leader or two before he's able to get across the river I can see this degrading to a tedious ranged fire dual. Agree with the sentiment that the scenario rules are vague and not well thought out.

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1 month 2 weeks ago #53634 by Riclev
Replied by Riclev on topic C3i17 Mona Insulis (60 AD)
My opponent and I thought this battle to be better than commentators below seem to believe, but it was, nevertheless, a calamity for the Romans. After scrambling ashore on the left, Agricola and his unit of medium infantry bit the dust. Attention switched to the opposite flank where the medium infantry perished in the straits, although this time the leader survived. Now it was the turn of Suetonius Paulinus, who made it across in the centre with some heavy infantry, which, after some indifferent die rolling by both sides, was eventually destroyed, albeit at the cost of two warrior units. The end came when Suetonius moved to the right flank and another auxilia unit drowned at sea. He died too, although this was the eighth banner. The real winner, of course, was Boudica, who the following year was able to sweep the Roman invaders from Britannia and change the course of British history.

The return game is next week - I may not be so cocky!

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1 month 1 week ago #54290 by Riclev
Replied by Riclev on topic C3i17 Mona Insulis (60 AD)
Regarding a Roman leader becoming "established" on the island, the scenario rule is actually pretty clear - "No Roman unit in any section may advance into the river until the start of a turn where the leader of that section is already on the Briton side of the river". In other words, the leader and accompanying unit (you have to assume the leader can take a unit as it isn't spelled out, but common sense should prevail) have to survive the British counter-attack and not be destroyed or retreated in the British turn.

It's difficult to achieve. In our return game, the Romans won 7-6, but it could have gone either way. The Romans decided to play Move-Fire-Move in order to get all three leaders across at the same time. Unfortunately, it took time to set this up and by the time the move was made, the British had occupied the river bank hexes on the Roman left with light units which evaded preventing the Roman leader becoming established on the far bank. The other two successfully crossed, but Suetonius Paulinus in the middle was pushed back. At one point it was 5-3 to the British, but finally the Roman heavy infantry got across and went ahead at 6-5. The Brits had a chance to clinch it with an attack on a surrounded Suetonius and one block of heavy infantry, but he was able to retreat successfully through some British light cavalry. Roman victory came with the next card play. As I said, a close battle.

The special rules are actually clear - the confusion arises if you consult Richard Borg's article in C3i #24. This is an interesting and challenging scenario, and one we will play against others in our group.

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