"No Roman unit in any section may advance into the river until the start of a turn where the leader in that section is already on the Briton side of the river.*"
I would rate this as one of the most poorly expressed and ill considered Special Rules in the entire C&C series. Aside from making no sense without Tony Curtis's clarification, the concept that leaders die seems to have entirely escaped the designer. So with 2 of 3 Roman leaders dead, the scenario descends into a LENGTHY exchange of missiles.
Crossing rivers isn't easy to begin with, and if they had gone with something simple like Roman units in the river can't ignore flags unless with a leader, then that might have worked simply, and shown the fearfulness. Instead the straitjacketed history Special Rule is a game mechanic disaster.
"I will either find a way, or make one."
attrib to Hannibal Barca
I'd agree the scenario's broken as it is.....although it might not be evident on every play. My inclination would be to keep the spirit of the scenario and allow Roman units to cross in a section for the rest of the game once the leader had crossed, even if he was killed or forced back across the river thereafter.
Solitaire- Britons won 7 - 6. Actually was closer than I thought it would be. The Romans did get across the river on the left flank and in the center. I think this is longest I have ever played a scenario.
That's how we played it. Once across the leader has sufficiently inspired his section to want to cross the river. Still painfully slow for the Romans. Fortunately Vassal gave me three Line Command cards and a Double Time so I was able to get into good positions to cross once the three leaders got across and managed to win the scenario handily. If the Britons were to ever get lucky and knock off a leader or two before he's able to get across the river I can see this degrading to a tedious ranged fire dual. Agree with the sentiment that the scenario rules are vague and not well thought out.