I will be in Spain from 1st to 10th of July. Seems like the best day is the 12th of July. Let try to pla yor games on the 12th of July. I believe we are 1 hour apart. I can start playing at 8:00 pm i.e. 7:00 pm ypur time. We should get both games in. If not we can play the 14th of the 15th around same times
Michal (Macedonian) 6 banners
Brent (Greek) 1 banner
Brent (Macedonian) 6 banners
Michal (Greek) 2 banner
Despite the difference in banners count, two very exciting and relatively close games. In the first young Alexander did not even move, Phalanx doing all the dirty job. The second saw a desperate defense of Spartans, who managed to inflict significant losses to Macedonians, but not finish them off (two 1-block red units on Brent side survived). A lot of fun and as always great games with Brent.
This was a straightforward fight. The Greeks attacked first on the left flank, but broke against the heavy infantry and suffered losses. After that the Macedonian gathered central flank attacked and inflicted some losses. However, the counter-attack by the Greeks was not successful and gave the surviving Heavy Infantry a chance to press the advantage. Order Heavy Troops was issued by Macedonians and brought the number of banners to 5:0. However, some unlucky attacks postponed the victory and caused some unneccesary losses. But in the end the durable and dangerous Heavy Infantry of Macedonians served them well and brought the win.
This time the new Greek commander didn't want to break against the rock-hard centre, so, lucking out on cards, gathered forces to the left, thus opening the roght flank to a daring Companions assault. Bravery, however, does not substitute wisdom, so these were the first unfortunate losses, as the Sacred Band proved its worth by destroying one Companions unit and one misguided Light Cavalry. But the wealth of tactical possibilities that Greeks had with cards like Line Command and Order Mounted which would allow to move Hoplites twice caused hesitation, and the Macedonians struck first with Double Time, destroying the centre, lacking in Commander support. Severed in two, the Greeks lacked one good Order and tried to counter in the center, but Auxilia were not good enough, and so were the rolls, and after heavy losses in just two turns Greeks were doomed. Yet again, whoever gets the three Heavy Infantry units to an enemy first seems to win.
Geoff went on offence early and was the aggressor the whole game. He had a 5 to 3 banner lead when the game turned. He attacks a weakened Auxialia but fails to eliminate it and the bb kills his MC and leader. All tied he comes at me again. His three attacks fail but my HI bb gets 4 hits to eliminate hs full strength HI for the game. Very intense and I got lucky.
The early engagements were on my left. Both sides suffered losses before action switched to the center. I played Double Time to move three HI into melee with his MI. They killed two of them and the score was now 5 to 3 in my favor. Geoff then played Mounted Charge and brought four MI into combat. Unfortuneatly for him his first attack failed and my bb did not. Another good game but luck was with me this night.
Geoff played well but couldn't overcome my good luck.
Both sides took a little time sniping and setting up their lines. When the two lines met, the Macedonians just overpowered the middle with their heavy units.
boredbeyondbelief (Greek) 5 banners
Cap (Macedonian) 6 banners
The flanks played more of a role in this one, with Alexander causing a lot of damage on the Greek right flank. It was a sloppy game by both sides with each side making some fairly careless moves. Dice rolls were pretty strange as well - some 5 and 6 die whiffs and sometimes some streaky flag rolls. Each game saw leaders fall.
Cap is a good opponent and the games had great flow - it was an enjoyable way to spend an hour!