I played this twice against Pete the other night. Won it both times, once as the Romans and the other as the Gauls. This one is tougher than it looks. I think luck played a part in my first win, as the Romans. I didn't really have a plan other than to refuse the left so as not to be hurt by his reinforcements, and storm the centre.
A good mix of cards allowed me to do this. Pete thought it might be good to come off the hill and attack me while I was in the broken ground. This was not such a good idea. He could not present a solid line, so I could move some units forward to the open ground where I had an advantage, particularly with Caesar supporting them.
I got onto the hill, and Pete, desperate to distract me, threw in his reinforcements. We traded blows on the flank, but I still pushed steadily forward in the centre, causing losses and capturing my second camp to score a win.
As the Gauls I felt I had a better plan. I was going to hold the hill with a solid line, bringing forward my archers and warriors, and fire missiles until he attacked the hill. This worked spectacularly well, with me killing three block of one of his heavy infantry even before it could close to me. When he did close on the hill he was already weakened, and with my having three dice fighting down to his two dice (except the heavies with Caesar, 3 dice) I had the advantage. In fact Caesar paid the ultimate price of an adventurer, going down with a Gallic spear in his midriff!
I think this one is tough for the Romans if the Gaul player is patient. Let the Romans come to you, using as much missile fire as possible. It is hard to climb those hills against strong opposition.
The heavy bolt throwers played next to no part in either playing.
Bill