304 Valentia (75 BC)

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15 years 11 months ago #79 by alecrespi
** This thread discusses the Content article: 304 Valentia (75 BC) **

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13 years 8 months ago - 13 years 2 months ago #931 by King-Billy
Replied by King-Billy on topic Re:304 Valentia (75 BC)
the third game in our 4 scenario campaign. I won the first decisively, Pete smashed me in the second. I start with one Banner down.

Pete starts by peppering my line with ranged attacks, getting a frustrating amount of hits. He then uses a Line Command to move his centre and right forward. I counter with a double time with my centre four medium infantry and the fight is on, and a desperate fight it is. we are both dropping units at the same rate. Pompey has a medium infantry cut from under him, but evades to join another, only to have it happen again. This time he has to run to join a light slinger unit.

Never one to avoid battle, Pompey runs forward with his slingers to join the line, giving support to the mediums. This is enough to kill two more, and my medium cavalry takes out his medium cavalry. Three flags in one turn gives me victory 6-3. I am back in front.

Pete did not get the cards to allow his left units to enter the game, allowing me to shift forces from that side to the centre.

Game 4 is on, and I am two Banners up. Given the results of the other games, that in no guarantee of success...
Last edit: 13 years 2 months ago by King-Billy.

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13 years 6 months ago - 13 years 6 months ago #948 by Tuscan-Centurion
Played this against Master Chief yesterday as the Sertorians.
His Roman skirmishers got the better of the initial missle exchange to reduce a number of Sertorian units but got no banners.
Then both of us moved our lines forward to engage the enemy and Pompey got the jump on the Sertorians as his legion picked out the Sertorian Auxilia and dispatched them with some losses to be up early 4-2.
The left flank stayed quiet as the troops moved around a bit and exchanged some missle fire to reduce a unit here and there. (Neither of us had many cards to use on this flank).
During the next clash of shields Herinnius just survived the lost of a cohort of medium infantry (5-3) and successly evaded the rampaging Roman legion with Pompey at the fore.
The Sertorian cavalry moved up to bolster the line and managed to hold the Roman horse and legion in check. A poor choice in the sequence of his next attack cost Master Chief victory as the Sertorian cavalry evaded an infantry attack to keep the game alive.
Needing 3 banners to win Herinnius eyed off the tired and reduced Romans in front of him and led the remnants of the cavalry (1 block) against the Roman centre. He scattered the Roman horse (5-4) and then momentum advanced against Pompey and his reduced cohort (2 blocks). The legionaires were rode down (5-5) and Pompey died valiantly as the Sertorian horse went on a rampage to give me a narrow victory (6-5). Great game! B)
Last edit: 13 years 6 months ago by Tuscan-Centurion. Reason: spelling and grammar

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5 years 9 months ago - 5 years 9 months ago #2648 by Valvorik
Replied by Valvorik on topic 304 Valentia (75 BC)
6:4 win for Sertorians, who benefited in end game from twice rolling "all kills" on 4 dice, followed by a 6:0 win for Rome who drove the center back.
Last edit: 5 years 9 months ago by Valvorik. Reason: updated for another game

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3 years 11 months ago #3409 by apergis1@verizon.net
My wife and I played the game four times this afternoon. I was the Romans. She was the Serterians. The Romans won all four games with final score of 6-5. Two of the Raman victories were dumb luck. In the final attack Roman eliminated all of the units with a leader and killed the leader scoring two banners. That is a one in six roll for the leader check. If the leader had survived, the Sertorians would have won on the next turn.

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3 years 3 months ago #3713 by kostas63
Replied by kostas63 on topic 304 Valentia (75 BC)
Vittoria Romana 6-5. Battaglia combattuta anche se i sertoriani soffrono per le limitazioni di comando. Il primo ad agire è Herrenio che avanza e ingaggia sia Pompeo che Memmio. Il centro è teatro di sanguinosi scontri costringendo alla fine Herrenio a ripiegare. Pompeo è troppo debole per seguire. Perpenna avanza lentamente e lo scontro con Afranio si svolge nei dintorni di Valentia. Le perdite aumentano da entrambe le parti ma la vittoria infine vai ai romani quando in una mischia muore Herrenio.

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3 years 2 months ago #3791 by airjudden
Replied by airjudden on topic 304 Valentia (75 BC)
I have the Sertorians and Herrenius died. Special Rule 3 says command cards can only be played for one Command. I have a Rally card and the bottom text says, "If you do not have a leaders, order to 1 unit of your choice." Can I play the card, declare it for the Herrenius' Command, and then use the exception?
Note: there are other cards like this that could potentially apply, like ones involving mounted units.

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