214 Silarus (71 BC)

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16 years 10 months ago #66 by alecrespi
** This thread discusses the Content article: 214 Silarus (71 BC) **

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13 years 10 months ago #1103 by Freeloading-Phill
Played a close one of this with Badger last night. His slaves won 6-5 leaving our play through of the Serville war at a narow Roman victory.

I underestimated the effect that attacking uphill would have on my Roman Legions since this is our first battle where it has been significant.:(

One more Serville battle to go.

Phill

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13 years 8 months ago #1148 by stnewhouse
Replied by stnewhouse on topic Re:214 Silarus (71 BC)
This one's a lot of fun. Almost an Epic-sized game. I wonder why it's only six banners? With the two huge armies, eight seems correct.

I've seen two Spartacus victories - one two-player and one solo. They seem to have all they need with plenty of troops and a great defensive position on the hills. It's literally an uphill battle for the Romans.

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13 years 8 months ago #1149 by The-Admiral
Replied by The-Admiral on topic Re:214 Silarus (71 BC)
Yes, with 18 v 20 units you would think at least 7 banners?

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9 years 2 weeks ago #1609 by Tantalon
Replied by Tantalon on topic 214 Silarus (71 BC)
Way too short. Should be at least 8 banners.

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6 years 1 week ago #2974 by der_mandarin
Replied by der_mandarin on topic 214 Silarus (71 BC)
I agree with others that it should be more than 6 banners. The low banner count makes the scenario probably more balanced but it feels weird ending the battle with plenty of units still on the board.

Line command cards are very fun to play on both sides in this one!

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1 year 3 months ago #46921 by Riclev
Replied by Riclev on topic 214 Silarus (71 BC)
Played twice, with one victory to either side (Slaves 6-2, Romans 6-3). In neither battle did the hills play any effect, with all the action on the slave left flank. Spartacus himself was a bystander. At 6 banners it certainly felt balanced.

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3 months 1 day ago #97064 by Elitesim
Replied by Elitesim on topic 214 Silarus (71 BC)
We played a wild one today with the Slaves winning 6-0. The action started with me as the Slaves getting as many light units forward as possible on the Slave Left to take advantage of a "Darken the Skies" card and moving three units and a leader forward in the center. The Romans responded with vigorous missile fire but didn't do much damage.

Just as a I was about to use the "Darken the Skies" card, the Romans played "Double Time," moving 4 Mediums and a Leader, attacking the units I had moved forward in the center right. Their luck was terrible, especially when I played a "First Strike" card with my leader and destroyed the attacker in a single shot. My responding attacks were very good and his remaining 3 Medium units were all damaged.

I played a "Counter attack" and finished off the Mediums but took some damage. He moved from the right side to finish off my damaged Warriors but missed again and lost another unit. Neither side got a retreat, which proved to be critical because my opponent expected to either destroy me or retreat back to his camps.

I played a "Move-Fire-Move" card and occupied both Roman camps to end the game.

In spite of the terrible luck, this game is more balanced than it looks with the Slaves having to avoid retreating off the map and the Romans having to carefully protect the camp.

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