The Romans struck early with a couple of Double-Time cards and advanced the centre. In the ensuing fight 2 Epirote phalanxes were destroyed along with an Epirote (Tarantine) medium unit. Pyrrhus survived and retrested to his reserve phalanx but held no Centre movement cards so looked in trouble. Pyrrhus choose to launch a Mounted Charge and caused significant damage to the Italian horse who Counterattacked but both sides' mounted struggled to score hits and finish the job. The Romans continued to try and finish off Pyrrhus but in the ensuing combat he played a First-Strike card and wiped-out a Roman medium unit. A couple of shots from the massed archers took out another. Finally Pyrrhus' mounted and elephants got stuck in and wiped out the Roman left and centre in two turns and the game was over, 7-3 to Pyrrhus. The comedy event of the game was Laevinus being shot dead with a double-leader symbols and an attack by the Roman heavy foot rolling no hits but 3 retreats on an elephant which was blocked to the rear and unable to retreat. Unfortunately one of the blocking units was Laevinus and his medium cavalry who took 3 hits for the elephant's retreats and then killed Laevinus as well. This single and final turn of events took the score to 12-4. An entertaining game and showed again that without the Command Cards you "think" you want (Pyrrhus with no centre movement cards), judicious use of what you have and a good combat roll or two can turn this game around. Just good fun.
Another convincing win to Pyrrhus at 7-2 with the elephants causing carnage, almost single-handedly taking out the Roman left and centre. The only bright spot for the Romans was a medium infantry unit attacking Pyrrhus' personally-led phalanx and scoring 4 hits. Pyrrhus survived and the rest was doom for the legions of Rome. The game was played on for a couple more turns to see if Pyrrhus could turn it into a total rout and he did, advancing to a 12-4 wipe-out again.
3 different games. The first had Pyrrhus destroy the Roman cavalry left and shoot down part of its right making it a mopping up operation for the pike and elephants. The second saw the Roman left wing cavalry launch an assault which, with all seemingly going for it, failed spectacularly. A central fight saw Pyrrhus eventually overcome the Roman centre with the loss of a phalanx and an elephant. The third saw fighting right across the board, the Roman left wing cavalry having some success but retreating intact despite heavy losses and within a hit of losing the lot. Lucky that the elephants couldn't follow-up to complete their destruction. Heavy fighting in the centre and some poor dice rolling from the Romans saw the entire Roman centre destroyed (3 Heavy Triarii, 3 mediums and 1 auxilia with Pyrrhus losing 2 phalanxes. If the Romans had of rolled more even average hits it could have been the reverse story. Terrific games and all different. All could have gone either way.
2 battles were played, from Instagram @warboard: 1. Heracleia 280 BC. Pyrhus managed to win 7:4, a hard fought battle, the initial combat was mostly focused on the Roman left flank, where both sides massed their cavalry, but it was the Hellenistic war elephants that prevailed there. After that the outflanked legions fought bravely, hurting the phalanx before the end. 2. Severe defeat for my Romans at Heracleia 280 BC by my partner and Pyrhus of Epirus, 7 to 3. The cavalry/elephants success on her right flank was accompanied by a strong center combat by the phalanx and accurate and voluminous missile fire on her left flank, the Greeks have won a resounding victory!
Roman win 7-5 against my usual opponent. He had the perfect card hand and subsequent draws to move up his heavy and medium foot and smash into Pyrrhus' centre, while taking only minimal damage from the Epirote bow and a mounted charge counterattack of elephants and medium cavalry. If the key element of this scenario (as it was historically supposedly) is the elephants, why are they almost impossible to bring into play against the Roman infantry?