Eric S. Raymond wrote some comments about this scenario on his webpage.
to read full article.
Elephants on both sides lead to entertaining chaos. Much of this scenario depends on just how much havoc each side can wreak with the things.
I gave my opponent, who was just learning the game, Antigus and the command-card advantage. He promptly ran an elephant into my center, demolished one unit of heavies, and did half damage to a second. He followed this up by running Peithon's cavalry down to my camp hex for the extra banner. It was looking pretty dicey for a while; he was up 4 banners to 0 at one point with two of my elephants gone. The Silver Shields and my medium infantry retrieved the situation by punching through his center.
This one is well balanced, with similar tactical challenges for both sides and Antigonus's command-card advantage compensating nicely for Eumenes's slightly higher weight of metal.
Eumenes was able to play a Mounted Charge early in the game which was used to great effect by the elephants. Antigonus' center was destroyed. Though Antigonus mounted his own charge against a weakened Eumenes, it failed due to a Move-fire_move card that allowed Eumenes to be screened. Final count was 7-3 in favor of Eumenes. All elephants in the game were killed.
Final score 4-7 in favour of Eumenes.
Battle started as usual with exchange of fire from the light units and pretty balanced until Eumenes Elephants and the Heavy cavalry brought havoc into Antigonus’s line doing most of the job. Not much to do for the silver shields even if the last banner was captured by them.
Next and last stage is Ipsus, last of the four Successor's battles.
Thanks to Michal Kowalczuk to have inspired this ( theboardgameschronicle.com/2020/06/17/cc...uccessors-in-action/ )