Having enjoyed playing Crimissos River solo (using GMT's CDG Solo System), I thought I'd try a proper Rome vs Carthage scenario.
Weighing up the scenario, the Carthaginian camps are victory banners for the Romans, so they're a target. But the Romans can win by destroying the Carthaginian Light infantry. As in real life, Hasdrubal has a quandary. The Light infantry is in a defensive position on the hills, despite being outflanked, so you don't want to pull them back. Pushing the heavier troops forward may not help and leaves the camps vulnerable - though the Romans don't have any cavalry to get behind the Carthaginians. Let's see what the cards do...
And the start was a "Line Command" and "Order Light Troops" for the Romans, letting their Lights get up close and personal with the Carthaginians on the hills. The defenders stood and fought and it was an even exchange of casualties to begin with.
The right flank Roman legion then advanced onto the end of the hills, the Carthaginian Lights Evaded and this gave Carthage the chance to get two of their Heavy infantry out of camp to engage the legionaries.
However, it was the Carthaginian Heavies that suffered, the Romans eliminating one to open the scoring - 0:1. One Roman was taken out in retaliation - 1:1. The Carthaginian Light cavalry then suffered the curse of the retreat flags: both units attacked with a "Mounted Charge", but the Roman legionaries rolled four flags battling back, forcing a 12-hex retreat: 1:2.
The Romans then got the upper hand in the centre, storming onto the hills and destroying the Carthaginian Lights to win 1:6. (Oops - just realised the Carthaginian Light infantry could have Evaded!)
(I've posted a version of this report on my BGG blog - with added explanation for non-C&C aficionados and photos:
boardgamegeek.com/blogpost/152498
)