scipio1zama Carthaginian 6 (lost 22 blocks) Cavie Roman 4 (lost 27 blocks)
I won the second game as the Carthaginians, 6-4. The Carthaginians used small Center cards to bring the backrow units up to join the others, then moved all the foot units forward with a Line Command, then had the mounted units join up with an Order Mounted card. A couple of Leader cards allowed the Carthaginians to move everybody forward yet another row. There was some ranged fire skirmishing during all this, with minimal damage to both sides until a very lucky 1-in-36 double leader roll eliminated the Roman leader on his right flank. The Romans turned around and launched a Mounted Charge that took out the Carth. MC on the Roman left, but the Carth. used a Counter Attack to charge with the Elephant and LC and take out the Roman right flank MC. Carthaginian hubris was paid for, however, when the elephant and LC advanced too far and Roman HI & MI moved up with a Double Time. The elephant attacked, but a Roman First Strike weakened it and an attack killed it. Then the Carth. compounded the hubris by attacking a 1-block Roman MI deep in Roman territory. The MI was destroyed, but ANOTHER Roman Double Time took out the Carth. Warrior AND leader Vismarus. Fortunately, the Carth. LC had managed to move from the Roman baseline back toward its own lines and avoid being trapped. The game now stood 4-3 in favor of the Romans.
However, my Carthaginians had stockpiled 3 Line Commands and still had a strong line on my right and center-right flank, while a substantial portion of the Roman forces (MI & HI) were now on his right flank and out of position to help his left. I moved up with a Line Command, he struck back with Spartacus and did some damage, but it cost him his Warrior. I used another Line Command and pushed him back, he struck back with Medium Troops and did some damage, but it cost him his other Medium Cavalry. Finally, I played the third Line Command and moved up my 2 HI and took out a weakened Roman MI for the sixth banner and the win. It was a near run thing, and better Roman rolls near the end could easily have turned the result the other way.
Here, the Carthaginian initially needs to spend his time and cards setting up his line. Again, I was fortunate enough to get the needed cards. THEN I got the cards the Romans need – all those Line Commands – and moved my Carthaginians forward to engage. (On the other hand, I never saw a Double Time card, so I don’t feel I had ALL the luck – but I did have a lot.)
Fun games, great opponent!
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