Temporary Medal Objective
The Victory Medal for this objective hex is immediately gained and is retained as long as a unit of the appropriate side occupies the objective hex. If the unit vacates the hex for any reason (movement, retreat or elimination), the medal is immediately lost.
Start Turn Temporary Medal Objective
The Victory Medal for this objective hex is held and captured only as long as a unit of the appropriate side occupies the objective hex at the start of its turn. If the unit vacates the hex for any reason (movement, retreat or elimination), the medal is immediately lost.
The Victory Medal for this objective hex is held and captured only as long as a unit of the appropriate side occupies the objective hex at the start of its turn. If the unit vacates the hex for any reason (movement, retreat or elimination), the medal is immediately lost.
A Temporary Medal Objective and a Start Turn Temporary Medal Objective can also apply for a group of hexes, such as a line of trenches, forest or hills. When the side occupies any hex in the group, the Victory Medal for this group is gained. If none of the hexes in the group are occupied for any reason (movement, retreat or elimination), the medal is immediately lost.
Turn Start Temporary Majority Medal Objective
The Victory Medal for this group of objective hexes goes to the side that has units in an absolute majority of these hexes at the start of its turn. The absolute majority means, occupy more of the hexes in the group than your opponent. If your side occupies 1 hex and your opponent does not occupy any of the hexes in the group, your side occupies the absolute majority. If the majority is lost for any reason (movement, retreat or elimination), the medal is immediately lost.
Permanent Medal Objective
The Victory Medal in this objective hex is captured and permanently gained the moment a unit of the appropriate side occupies this hex. The medal is not lost, even if the unit later vacates this hex.
Turn Start Permanent Medal Objective
The Victory Medal in this objective hex is captured and permanently gained when the appropriate side occupies the hex at the start of its turn.
Breakthrough Medal Objective
When a player’s victory objective requires his forces to achieve a Breakthrough, each unit that exits the battlefield from an opponent’s baseline hex, gains the player one Permanent Victory Medal. To exit, the unit must be ordered and move off the battlefield. Moving from a baseline hex on the opponent’s baseline off the battlefield counts as one hex of movement to exit.
A player may not exit units from the battlefield when playing the “Rush & Rotation” command card and gain a breakthrough medal.
A Tank model when it exits the battlefield gains the player two Permanent Victory Medals.
Time Pressure Medal Objective
When Time Pressure rules are in effect against the attacker, the defending player, after playing a “Recon (Left, Centre or Right)” command card, may take a Permanent Victory Medal instead of drawing 2 command cards at the end of his turn.
Taking a Permanent Victory Medal instead of drawing 2 command cards is not possible, if doing so would give the player his final Victory Medal to win the battle.