Movement All units and lone Leaders must stop when entering a forest hex and may move no further on that turn.
Battle

In most cases, an ordered unit that enters a forest hex through normal movement or Momentum Advance after a successful combat cannot battle on the turn it enters. However, three unit types are the exception and may battle on the turn of entry. They are: Light Bow Infantry, Auxilia Infantry and Warrior Infantry.

  • A unit battling an enemy unit on a forest hex or a unit on a forest hex battling out, will roll a maximum of two battle dice in Close Combat.
  • A unit that targets an enemy unit on a forest hex with Ranged Combat will roll a maximum of one die.
  • A Command card and/or Battlefield Action that adds additional dice in battle will modify the maximum number of battle dice that may be rolled.
Line of Sight A forest hex blocks Line of Sight.
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