
Order four or fewer light foot and/or light mounted units in one or more Sections. Units may move, may fire and may move again. All units moving first must do so before any Ranged Combat. After all Ranged Combat, units may move again. Ordered units may not engage in Close Combat and may not engage in Ranged Combat after the second move. Light foot units, including Auxilia, may move through a friendly unit when moving two hexes. If you do not have any light units, order one unit of your choice.
(one card)
NOTE: The three orders on this card are all optional - the first move, the fire (Ranged Combat), and the second move. The key here is that all ordered units must complete their first move before there is any Ranged Combat. After all Ranged Combat is completed, ordered units may make a second move.
HISTORICAL NOTE: this card reflects the “hit and run” tactics still used by light units in early medieval warfare to harass and discomfit the enemy.