Victory Results:
 0 %
Record a victory for BOTTOM ARMY  100 %
Total plays 2 - Last reported by Mark-McG on 2024-05-01 14:58:54

HISTORICAL BACKGROUND
The Anglo-Saxon men of Wessex and Kent fought against the Danelaw and East Anglian Danes. Following the death of Alfred the Great in 899, his son Edward the Elder became king, but his cousin Æthelwold, the son of Alfred's elder brother, King Æthelred, claimed the throne. His bid was unsuccessful, and he fled to the Northumbrian Danes, who, according to one version of the Anglo-Saxon Chronicle, accepted him as king.

In 902 Æthelwold came with a fleet to Essex and the following year he persuaded the East Anglian Danes to attack Mercia and north Wessex. Edward retaliated by ravaging East Anglia and the Danish army was forced to return to defend its own territory. Edward then retreated, but the men of Kent disobeyed the order to retire, and they met the Danes at the battle of the Holme.

The Danes appear to have won as according to the Anglo-Saxon Chronicle they "kept the place of slaughter". However, they suffered heavy losses including Æthelwold, Eohric, probably the Danish king of East Anglia, Brihtsige, son of the ætheling Beornoth, and two holds, Ysopa and Oscetel. The battle thus ended Æthelwold's Revolt. Kentish losses included Sigehelm, father of Edward the Elder's third wife, Eadgifu of Kent.

War Council

SAXONS (Use Tan blocks)
• Leader: Sigewulf & Sigehelm
• 4 Command Cards
• 8 Inspired Action tokens

VIKINGS (Use Purple Blocks)
• Leader: Æthelwold & Eohric
• 4 Command Cards
• 8 Inspired Action tokens
• Move first

Victory
6 Banners


SPECIAL RULES
The River is fordable, stopping movement but has no combat effects
Auxilia units Battleback with 1 extra die.
Saxons use Battlefield actions only
Vikings use Battlefield actions only
Replace the Mounted Charge Command card text to read
Boar’s Snout
Select one foot unit and up to two adjacent foot units. Each unit can move one extra hex and battle.
When battling, add 1 die to each supported unit. Ordered units may not engage in Ranged Combat.

Personal Combat.
Any time a unit with a leader close combats a unit with a leader, before the battle is resolved, either player may declare a Personal challenge, attacker chooses first.
To resolve the Personal challenge;

  • Each leader rolls 1 die + 1 die for each Inspired Action token expended
  • any number of Inspired Action tokens can be spent on Personal challenges, and do not count against the limit of one Inspired Action token play per turn.
  • Both players roll simultaneously, with any helmet killing the opposing leader.
  • Either, both or neither leaders may be killed.
  • Aethelwold is worth 2 banners if killed, otherwise each leader killed counts as 1 banner as usual.

The battle between the units is then resolved.

 

 

 

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Discuss this article in the forums (6 replies).
Mark-McG replied the topic:
3 months 4 weeks ago
I try to keep Special Rules short, but optional add on rules my opponent liked are;
1. Leader can refuse a Personal challenge by expending 1 Inspired Action token
2. Hidden bidding of IA tokens in the challenges (i.e. taking tokens into your fist and revealing simultaneously). Doesn't really work with VASSAL.
John of York replied the topic:
4 months 1 week ago

Personal challenges are intended to work in a similar manner to the way they do in Samurai Battles. I clearly need to re-work the language of the Special Rule to reflect that.

In answer to your specific questions

1. The usual limits of 1 Inspired Action token can be spent per turn on Battlefield actions. In addition, an unlimited number of Inspired Action tokens can be spent to enhance Personal challenges.

2. Personal challenge happens before the particular units battle, but does not replace that battling. The sequence of play is thus;
Personal challenge (simultaneous)
Attacker battle (unless pre-empted by First strike or Ambush)
Defender battleback
Hi Mark.

Thank you for the reply. 

Your answers confirm what I suspected to be true.

I watched this being played on Patrick's Tactics and they skipped close combat after the Leader combats. At one point, Patrick's opponent, Peter basically said Leader combat was in lieu of close combat. I do not know why he assumed that. 

I probably will play these scenarios with my regular opponent, so it is good to get the clarifications. 

John
Mark-McG replied the topic:
4 months 2 weeks ago
Personal challenges are intended to work in a similar manner to the way they do in Samurai Battles. I clearly need to re-work the language of the Special Rule to reflect that.

In answer to your specific questions

1. The usual limits of 1 Inspired Action token can be spent per turn on Battlefield actions. In addition, an unlimited number of Inspired Action tokens can be spent to enhance Personal challenges.

2. Personal challenge happens before the particular units battle, but does not replace that battling. The sequence of play is thus;
Personal challenge (simultaneous)
Attacker battle (unless pre-empted by First strike or Ambush)
Defender battleback
John of York replied the topic:
4 months 2 weeks ago

Yes, that is the intention. Inspired Action tokens can be spent in excess of the normal allowance on Personal combat challenges. 
Hi Mark.

Thank you for the reply but i think you may have missed my last question.

That being:

If a Leader Duel(s) are fought, does it preclude players from spending another token on a battle action in the same player turn? So, can players spend tokens on duels and a battle action in the same player turn?

Also, I forgot to ask this question.

Do Personal combats take the place of declared close assault combats?

or

Or do the players resolve close combat after the Personal combat?   

Thank you,

John


 
Mark-McG replied the topic:
4 months 2 weeks ago
Yes, that is the intention. Inspired Action tokens can be spent in excess of the normal allowance on Personal combat challenges. 
John of York replied the topic:
4 months 2 weeks ago
Normally a player is limited to spending one token per player turn.

However, the wording on Leader Duels seems to indicate that:

1) Players may spend more than one token for a leader Duel.

and 

2) More than one leader Duel may be fought per player turn.

If true, then this rule overrides the token spending limit for Leader duels.

However, if a Leader Duel(s) are fought, does it preclude players from spending another token on a battle action in the same player turn? 

So basically, I am wondering what impact this special rule has on the token spending limit.