Victory Results:
 0 %
Record a victory for BOTTOM ARMY  0 %

HISTORICAL BACKGROUND
Beamfloet was looked after by a Viking named Hastein ‘the black’. He had been forced by Alfred back to his fortress. On the day of the Battle, Heasten who was unaware of the coming army which had been sent by a concern Alfred, lead by his son Edward and son in law Aethelred, had gone out raiding and foraging. The Army was not a large one but was enough. It was believed the army attacked from the upper hills of Hadleigh down into the fort where they were able to capture many, including Hastein's wife and children. Those Vikings that were able to escape fled towards Shoeburyness and could have settled in a fortress there for a small time.

The Anglos Saxon chronicle states:

“The fortress at Beamfleote had ere this been constructed by Haesten, and he was at the same time gone out to plunder and the Great Army was therein. Then they came thereto and put the army to flight and stormed the fortress and all that was within and brought the whole to London and Rochester, and they brought the wife of Haesten and his two sons to the king…..”

War Council

SAXONS (Use Tan blocks)
• Leader: Edward the Elder
• 5 Command Cards
• 3 Inspired Action tokens

VIKINGS (Use Purple Blocks)
• Leader: Hastein the Black
• 4 Command Cards
• 1 Inspired Action tokens
• Move first

Victory
6 Banners

The leader block labelled Family block represent Hastein's family.
The family can be ordered but moves only 1 hex (regardless of Command card)
Saxon units may move into the Family block if alone, and Saxon's get 2 permanent banners for capturing Hastein's family
The family block does NOT allow hits on leader symbols, but otherwise is treated as a normal leader.

SPECIAL RULES

The River is impassable
Auxilia units Battleback with 1 extra die.
Saxons use the Byzantine Inspired Actions
Vikings use the Byzantine Inspired Actions
Replace the Mounted Charge Command card text to read
Boar’s Snout
Select one foot unit and up to two adjacent foot units. Each unit can move one extra hex and battle.
When battling, add 1 die to each supported unit. Ordered units may not engage in Ranged Combat.

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