GI05 Battle of Mons Lactarius 552AD

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3 years 10 months ago - 3 years 5 months ago #363 by g1ul10


The two armies camped near Mount Vesuvius for more than two months in close proximity to each other, without clashing directly. The situation changed when the Byzantines intercept the Ostrogoth fleet which, through the river, supplied the Ostrogoth army. This forces the Ostrogoths to fall back on the Lattari Mountains. But soon they understood their mistake, being up there without any food for themselves and for the horses. Having no other choice, the Ostrogoths, therefore, decided to face the imperials in a desperate battle, descending from the mountains and attacking the enemy. In the battle, fought in October 552, the Ostrogoth fight with great honor, putting in difficulty the Byzantines, who, surprised by the sudden attack, were not properly deployed. In particular, Teia displayed his heroic value, undergoing constant attacks on his person by the Imperials. Only on one occasion was his chest uncovered, and on that occasion he was hit by a fortuitous dart, being killed.

War Council
Ostrogoth Army (Use Tan blocks and Byzantine Inspired Action)
• Leader: Teia
• 5 Command Cards
• 3 Inspired Action tokens
• Move First

Byzantine Army (Use Purple blocks)
• Leader: Narses
• 5 Command Cards
• 3 Inspired Action tokens

Victory: 6 Banners

Special Rules
• The Byzantine Heavy and Medium Cavalry units are armed with bows.
Last edit: 3 years 5 months ago by g1ul10.

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3 years 10 months ago - 3 years 10 months ago #364 by g1ul10
I'm interested in hearing of any playtest. I attach the VASSAL file (use the module ver. 1.5).

File Attachment:

File Name: GI05-MonsL...ius.vsav
File Size:118 KB
Last edit: 3 years 10 months ago by g1ul10.

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3 years 10 months ago - 3 years 5 months ago #365 by g1ul10
Two games with Alessio.

Game 1;
Ostrogoth 1
Byzantine 6

The game started slowly, with a lot of repositioning on both sides. The early death of Teia by a Byzantine arrow skewed the rest of the game definitely in favor of the Byzantine. A constant raining of arrows inflicted loss to the Ostrogoth infantry, that due to the lack of cards, never managed to effectively close combat the Imperials.

File Attachment:

File Name: GI05-MonsL...sio.vlog
File Size:236 KB


Game 2:
Ostrogoth 6
Byzantine 4

A completely different game. The Ostrogoth started with a Foot Onslaught on their right that eliminated two Byzantine auxilia. The Imperials replied with a cavalry charge, eliminating one warrior unit and weakening several. The Ostrogoth followed with another Foot Onslaught on their left, eliminating two auxilia more, while a Cry Havoc by the Byzantines eliminates the Ostrohoth heavy infantry and King Teia. The Ostrogoth continue their pressure on the Byzantine right flank and manage to eliminate two more units before the Imperial cavalry can finish the weakened troops on the left.

File Attachment:

File Name: GI05-MonsL...o_2.vlog
File Size:181 KB


Comments:

First of all, Teia died in both battles, which is very historical!

In reality, this was mainly an infantry battle and in the second game, the Byzantine Cavs played a major role. I'm considering reducing the Byzantine cavalry strength and increase the quality of its infantry, maybe adding a heavy infantry unit.

Edit: The suggested modifications have been included.
Last edit: 3 years 5 months ago by g1ul10.

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